Template for editing textures cap for Franklin !!
Editable .psd file containing layers and masks …
IMPORTANT: The logotype at the front need to be distorted by 50% in width
due to mapping (UVW) of the 3d model game !!
Finally: “File / Save for Web …” export in PNG-24
To apply in the game use the OpenIV …
Textures files (.ytd) are in place:
Grand Theft Auto V \ x64v.rpf \ models \ cdimages \ streamedpedprops.rpf \ player_one_p
p_head_diff_016_(a/b/c …).ytd = back flap
p_head_diff_019_(a/b/c …).ytd = front flap
Good work and good game !!