YTYP Importer for 3DsMax V1.0

YTYP Importer for 3DsMax 1.0

This tool was made for GTA V modders who work with MLOs in 3ds Max.
With it you can import YTYP Entities directly into 3ds Max and have all the props automatically snap into their correct positions/rotation. No more manual alignment or guesswork.

## Features
– Import YTYP files directly into 3ds Max
– Automatically place props in their original coordinates
– Works with interiors, props, and MLO structures
– Fast and simple workflow for modders

## How to Use
– Use CodeWalker or OpenIV to extract YDRs, YBNs, Textures, etc.
– You can use Ook3D’s Tutorial to extract all interior props

Tutorial

## Import models
– Bring all extracted models into 3ds Max using GIMS Evo “Import Them”
– Import your YTYP by clicking “Import YTYP Entities”
– Run this tool inside 3ds Max.
– Load your YTYP file and everything will be placed exactly in position.

That’s it, your full interior is now ready inside 3ds Max!

## Installation
– Place the script file (.mse) into your 3ds Max Scripts/Startup folder.
– Example:
“C:\Program Files\Autodesk\3ds Max 2025\scripts\Startup”

– Restart 3ds Max.
– You will now find the GTAV YTYP Importer under the Utilities tab.

## Requirements
– 3Ds Max (2016 or newer recommended)
– GIMS Evo

Credits:

EscobarV
Inspired by Rockstar’s GTA V extension system & Sollumz Tools for Blender.

Download mod

FileFile size
zip Esco_GTAV_YtypImporter27 KB

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