First of all, sorry for the somewhat/totally misleading name (i couldn’t come up with a better one 😛 ).
With this mod i tried to restore, with as much attention to details as possible, all the vegetation and props that were removed. Also, a few car generators and scenarios are included.
Everything is based on the old gen version promotional material (screens, trailers), game files (textures, tv shows/commercials), development/portfolios screens and some other misc stuff (RGSC checklist pictures/thumbnails).
Car generators: Caddy (Golf Course, Par 5), Sabre GT (Meltz’s Pharmacy, La Mesa), Marquis (La Puerta Marina), Futo (2405 house, Mirror Park).
Scenarios: Bum (Simeon’s dealership. Start time: 9AM ; end time: 14PM), Hikers (Mount Chiliad view. Start time: 9AM ; end time: 10AM), Hookers (Liquor Ace and Harmony, to the other side of to the 24/7. Start time: 19PM ; end time: 3AM).
Supported maps: Forests of Chiliad / San Andreas, GTA V Remastered, Not Enough Palm, GTA V Revamped (these last two needs to be configured manually in the ini).
Script Hook V .NET. Note: required only for the scripts.
Heap Limit Adjuster or HeapAdjuster.
Packfile Limit Adjuster.
Note: necessary only in case of issues (ERR_FIL_PACK_1, ERR_MEM_EMBEDDEDALLOC_ALLOC, texture loss).
Move the “betavegprops” folder in “mods\update\x64\dlcpacks”.
Add “dlcpacks:/betavegprops/” to the “dlclist.xml”.
Optional: move “BVPLodLights.cs” and “BVPLodLights.ini” in the “scripts” folder. This script “fixes” the persistent LOD lights.
Optional: move “BVPMapCompatibility.cs” and “BVPMapCompatibility.ini” in the “scripts” folder. Edit “BVPMapCompatibility.ini” to configure the compatibility between the various supported maps.
All the people that contributed to the GTA V Beta Hunt topic on GTAForums for all the findings.
dexyfex for Codewalker.
The OpenIV Team for OpenIV and openFormats.
3Doomer for GIMS Evo.
Neos7 for the GTA V Map Helper.
Rearranged some SLODs inside the archive.
Updated the dlc pack.
Updated the compatibility with Forests of Chiliad and San Andreas by adding a new setting in the ini (“Forests Maps”) to unload IPLs that have little to no clipping at all.
Updated the compatibility with GTA V Remastered by adding a new setting in the ini (“GTA V Remastered Mirror Park”) to unload the BVP Mirror Park IPL.
Switched back to the old settings, so now every installed map needs to be manually defined.
Fixed a cedar tree LOD at North Chumash.
Updated the dlc pack, script and ini.