Ped Fixes V1.2b

Ped Fixes

This mod brings some fixes and some enhancements for a few of the vanilla ped models:

s_m_y_cop_01:

  • changed the ‘lat’ part of the model to a 2nd ‘bla’, to get around the random voice issue (since there is no voice pack for the lat version)
  • added a vest and corresponding utility belt
  • made the wristwatch optional
  • badge now uses the silver & gold texture
  • modified the badge for the hat, and it now shows CITY OF LOS SANTOS and some of the city seal
  • the nameplate will now show a few names for each of the whi/bla/lat models
  • some minor model refinements

 s_f_y_cop_01:

  • added a version of the vest & utility belt that was done for the male model
  • made the textures for the female clothes a closer match to the male counterparts
  • made the wristwatch/bracelet optional, and also added a digital watch to the props
  • added versions of the reflective glasses and glasses on forehead from the s_m_y_cop_01 props
  • also added the modified hat badge to the s_f_y_cop_01 hat
  • nameplate has a few names like the male ones, and added the rank decals from s_m_y_cop_01
  • a few model refinements

 s_m_y_swat_01:

  • changed the ‘lat’& ‘bla’ parts of the model to ‘whi’ to fix the random voice issue
  • made a few small adjustments to the model’s weights (the police decal on chest & the waist belt)
  • added a 2nd helmet + goggles to the prop file, one with the goggles down/over the eyes
  • the ymt file was set so that the model only spawns with the ‘POLICE’ decal

 ig_karen_daniels/ig_michelle:

  • refinements to all the outfits
  • added mp t-shirt & new jbib, mp walking boots, and an ear piece
  • added the s_m_y_blackops_01 vest/gun hold, and gun/leg holster for the tactical Karen look
  • added a few pairs of glasses and watches for the props
  • id card now shows a ‘Karen Daniels’ signature
  • fixed/optimized the head/neck/wrist seams of the bikini model
  • also added some breast weights for the bikini model, and an extra American flag texture
  • combined all of the karen_daniels parts for a new ig_michelle model

 ig_molly:

  • hair position adjusted to match that of the cutscene version, skirt/leg weights adjusted, sweater adjusted for skirt, other small refinements
  • ymt file updated for heel sound

 a_f_y_bevhills_01:

  • ped was rebuilt using the s_f_y_bartender_01 model as a base, keeping both whi and bla parts (now set as a 2nd whi)
  • all bevhills_01 parts were swapped over, and a few more textures where added for the clothes
  • heels are now separate (to feet), boots can now go with the jeans and the bartender legs
  • jewelery is now set to teef, and the bevhills_01 props where adjusted for the s_f_y_bartender_01 heads

 a_f_y_bevhills_04:

  • heels are now separate from lowrs (to feet), and added a second set of heels
  • necklace, bracelets now optional
  • added more texture/color sets for the outfits
  • refinements, and added a third hair style

 a_f_y_topless_01:

  • adapted the 2nd clothing top from the x64v version of the model
  • added a few extra textures for the hairs, bikinis and tops
  • some neck seam fixes, and minor model refinements

 u_f_y_jewelass_01:

  • a complete rework, with upgraded eyes/hands/teeth (from the a_f_y_vinewood_02 model)
  • now has facial animations, and a proper spec map for the head
  • more clothing options to go along with the default suit set
  • extra props such as glasses, watches, etc.

 a_m_y_ktown_02:

  • changed parts that where labeled ‘chi’ to ‘kor’ to fix random voice issue
  • watch/bracelet now optional, plus a few minor refinements to the model

 a_f_m_business_02:

  • fixed legs clipping through skirt when walking, other model refinements

 a_f_y_business_01:

  • a few small refinements, modified the uppr0 normal maps to remove a pendant imprint that wasn’t part of the final model

 a_f_y_hipster_01:

  • jewelery and scarf are now optional, adjusted the neck seam normals, and a few other bits and refinements

 a_f_y_vinewood_04:

  • a ymt fix for an issue where the dress top would spawn without the bottom part in certain scenarios (such as sitting)
  • adapted in tshirt (from g_f_importexport_01) & jeans (a_f_y_genhot_01) along with a few textures, also made the shoes separate (as feet)

 a_f_y_runner_01:

  • swapped the face part of the head0 normal map with the correct one from a_f_y_fitness_01
  • fixed some of the accs/sweater clipping, added the armband with media player/earbuds from a_f_y_fitness_02
  • a .ymt update so accs/sweater doesn’t spawn in along with the sweater uppr
  • added a couple more textures for the props/glasses, and a watch

 a_f_y_fitness_01:

  • refined the accs/sweater and uppr/shirt weights, also updated the .ymt file so the accs/sweater doesn’t spawn in along with the sweater uppr
  • a few other refinements

 u_f_y_mistress:

  • a minor rework – added more parts for the body, a couple more outfits & extra textures, and some props

 u_f_y_lauren & u_f_y_taylor:

  • necklace/beads & shirt decals now optional, added the canvas & mp shoes to both, plus extra textures and some model refinements
  • also added a fixed hair (for without the hat) for u_f_y_taylor, and also flip-flops

 g_f_y_families_01 & g_f_y_ballas_01:

  • fixes for the jbib/undershirts clipping thru jacket, and pants clipping thru shirt on the g_f_y_families_01 model
  • some minor refinements for both models

 a_m_m_salton_03:

  • fixed the hair weights, accs/chain is now optional, as well as the hair

 a_m_m_salton_04:

  • fixed a bit of the neck seam weights, plus a few uppr refinements

 a_f_y_eastsa_03:

  • only some minor model refinements

 a_f_m_tourist_01:

  • a few refinements, shoes are separate and can now go with the leggings, added some more textures

 a_m_m_genfat_01:

  • fixed a bit of the shirts clipping over the back of the pants

 a_m_m_tourist_01:

  • fan on chest and wristwatch now optional, added a pants+shoes lowr, other small refinements


miscellaneous fixes:

a_f_y_fitness_02: a .ymt update so the accs0/media player+earbuds doesn’t spawn in along with the sweater uppr

a_f_o_soucent_02: a .ymt fix for an issue where a prop/hat was spawning in sometimes over the hair003/cap combo

a_m_y_stwhi_01: a .ymt fix for an issue where a prop/hat was spawning in sometimes with the hairs

g_m_m_armgoon_01: for the random voice fix, the peds.ymt needs to be edited (the file should be located here: \mods\update\update.rpf\x64\data\peds.ymt)

In the peds.ymt file under <Name>G_M_M_ArmGoon_01</Name>, change <PedVoiceGroup>GANG_MEXGOON_R2PVG</PedVoiceGroup>

to: <PedVoiceGroup>ArmLieut_01_R2PVG</PedVoiceGroup>

If your peds.ymt hasn’t been edited/decrypted before, you can open the file in OpenIV, then in top right click Export and then click Export plain text.

Then you can replace the .ymt in OpenIV with the exported peds.txt file and edit the file through OpenIV without it crashing.

Installation
————
s_m_y_cop_01 ydd/yft/ymt/ytd files go here – GTAV\mods\update\x64\dlcpacks\patchday9ng\dlc.rpf\x64\models\cdimages\patchday9ng.rpf
s_m_y_cop_01_p ydd/ytd files go here – GTAV\mods\x64e.rpf\models\cdimages\pedprops.rpf

s_f_y_cop_01 ydd/yft/ymt/ytd files go here – GTAV\mods\update\x64\dlcpacks\patchday4ng\dlc.rpf\x64\models\cdimages\patchday4ng.rpf
s_f_y_cop_01_p ydd/ytd files go here – GTAV\mods\x64e.rpf\models\cdimages\pedprops.rpf

s_m_y_swat_01 ydd/yft/ymt/ytd files go here – GTAV\mods\x64e.rpf\models\cdimages\componentpeds_s_m_y.rpf
s_m_y_swat_01_p ydd/ytd files go here – GTAV\mods\x64e.rpf\models\cdimages\pedprops.rpf

ig_michelle ydd/yft/ymt/ytd files go here – GTAV\mods\x64e.rpf\models\cdimages\componentpeds_ig.rpf
ig_michelle_p ydd/ytd files go here – GTAV\mods\x64e.rpf\models\cdimages\pedprops.rpf

* to add the props, and to add the Karen voice:

in GTAV\mods\update\update.rpf\x64\data\peds.ymt – under <Name>IG_Michelle</Name>
change <PropsName>null</PropsName>  to: <PropsName>IG_Michelle_p</PropsName>
change <PedVoiceGroup>SILENT_PVG</PedVoiceGroup>   to: <PedVoiceGroup>KAREN_PVG</PedVoiceGroup>

ig_molly yft/ymt files go here – GTAV\mods\x64e.rpf\models\cdimages\streamedpeds_ig.rpf
ydd files go here – GTAV\mods\x64e.rpf\models\cdimages\streamedpeds_ig.rpf\ig_molly\

a_f_y_bevhills_01 ydd/yft/ymt/ytd files go here – GTAV\mods\update\x64\dlcpacks\mppatchesng\dlc.rpf\x64\models\cdimages\mppatches.rpf
a_f_y_bevhills_01_p ydd/ytd files go here – GTAV\mods\x64e.rpf\models\cdimages\pedprops.rpf

* and for the heels to work properly:

in GTAV\mods\update\update.rpf\x64\data\peds.ymt – under <Name>A_F_Y_BevHills_01</Name>
change these lines:

<ExpressionSetName>expr_set_ambient_female_heels</ExpressionSetName>
<ExpressionDictionaryName>null</ExpressionDictionaryName>
<ExpressionName>null</ExpressionName>

to:
<ExpressionSetName>null</ExpressionSetName>
<ExpressionDictionaryName>S_F_Y_shop_mid</ExpressionDictionaryName>
<ExpressionName>S_F_Y_shop_mid</ExpressionName>

a_f_y_bevhills_04 ydd/yft/ymt/ytd files go here – GTAV\mods\update\x64\dlcpacks\mppatchesng\dlc.rpf\x64\models\cdimages\mppatches.rpf

a_f_y_topless_01 ydd/yft/ymt/ytd files go here – GTAV\mods\update\x64\dlcpacks\mppatchesng\dlc.rpf\x64\models\cdimages\mppatches.rpf

* and to avoid a random voice issue with the ped:

in GTAV\mods\update\update.rpf\x64\data\peds.ymt – under <Name>A_F_Y_Topless_01</Name>
change <PedVoiceGroup>A_F_Y_FITNESS_01_R2PVG</PedVoiceGroup>  to: <PedVoiceGroup>A_F_Y_FITNESS_02_R2PVG</PedVoiceGroup>, or <PedVoiceGroup>FEMALE_GENERICCHEAPWORKER_R2PVG</PedVoiceGroup>

u_f_y_jewelass_01 ydd/yft/ymt/ytd files go here – GTAV\mods\x64v.rpf\models\cdimages\componentpeds_u_f_y.rpf
u_f_y_jewelass_01_p ydd/ytd files go here – GTAV\mods\x64e.rpf\models\cdimages\pedprops.rpf

* to add props, and to also add a voice for the model:

in GTAV\mods\update\update.rpf\x64\data\peds.ymt – under <Name>U_F_Y_JewelAss_01</Name>
change <PropsName>null</PropsName>  to: <PropsName>U_F_Y_JewelAss_01_p</PropsName>
and change <PedVoiceGroup>SILENT_PVG</PedVoiceGroup>  to: <PedVoiceGroup>A_F_Y_BUSINESS_03_R2PVG</PedVoiceGroup>

* to add a couple of spawning locations for the model:

in GTAV\mods\update\update.rpf\x64\levels\gta5\popgroups.ymt –
add this to <Name>LSA_StreetGeneral</Name> and <Name>Club_Nighttime</Name>:

<Item>
<Name>u_f_y_jewelass_01</Name>
<Variations type=”NULL”/>
</Item>

a_m_y_ktown_02 ydd/yft/ymt/ytd files go here – GTAV\mods\x64v.rpf\models\cdimages\componentpeds_a_m_y.rpf

a_f_m_business_02 ydd/yft files go here – GTAV\mods\update\x64\dlcpacks\patchday3ng\dlc.rpf\x64\models\cdimages\patchday3ng.rpf

a_f_y_business_01 ydd/yft/ytd files go here – GTAV\mods\update\x64\dlcpacks\patchday3ng\dlc.rpf\x64\models\cdimages\patchday3ng.rpf

a_f_y_hipster_01 ydd/yft/ymt/ytd files go here – GTAV\mods\update\x64\dlcpacks\patchday3ng\dlc.rpf\x64\models\cdimages\patchday3ng.rpf

a_f_y_vinewood_04 ydd/yft/ymt/ytd files go here – GTAV\mods\x64v.rpf\models\cdimages\componentpeds_a_f_y.rpf

a_f_y_runner_01 ydd/yft/ymt/ytd files go here – GTAV\mods\update\x64\dlcpacks\patchday3ng\dlc.rpf\x64\models\cdimages\patchday3ng.rpf
a_f_y_runner_01_p ydd/ytd files go here – GTAV\mods\x64e.rpf\models\cdimages\pedprops.rpf

a_f_y_fitness_01 ydd/ymt files go here – GTAV\mods\x64v.rpf\models\cdimages\componentpeds_a_f_y.rpf

u_f_y_mistress ydd/yft/ymt/ytd files go here – GTAV\mods\x64v.rpf\models\cdimages\componentpeds_u_f_y.rpf
u_f_y_mistress_p ydd/ytd files go here – GTAV\mods\x64e.rpf\models\cdimages\pedprops.rpf

* to add props, and add a voice for the model:

in GTAV\mods\update\update.rpf\x64\data\peds.ymt – under <Name>U_F_Y_Mistress</Name>
change <PropsName>null</PropsName>  to: <PropsName>U_F_Y_Mistress_p</PropsName>
change <PedVoiceGroup>SILENT_PVG</PedVoiceGroup>  to: <PedVoiceGroup>KIDNAPPEDFEMALE_PVG</PedVoiceGroup>

u_f_y_lauren & u_f_y_taylor ydd/yft/ymt/ytd files go here – GTAV\mods\update\x64\dlcpacks\mpvinewood\dlc.rpf\x64\models\cdimages\peds\mpvinewood.rpf

g_f_y_families_01 & g_f_y_ballas_01 ydd/yft/ymt/ytd files go here – GTAV\mods\x64v.rpf\models\cdimages\componentpeds_g_f_y.rpf

* and for the g_f_y_families_01 & g_f_y_ballas_01 not appearing in game:

in GTAV\mods\update\update.rpf\x64\levels\gta5\popgroups.ymt –
under <Name>Strawberry_SC</Name> and <Name>Chamberlain_SC</Name> add these lines:

<Item>
<Name>g_f_y_families_01</Name>
<Variations type=”NULL”/>
</Item>

and under <Name>Davis_SC</Name> add these:

<Item>
<Name>g_f_y_ballas_01</Name>
<Variations type=”NULL”/>
</Item>

a_m_m_salton_03 ydd/yft/ymt/ytd files go here – GTAV\mods\x64e.rpf\models\cdimages\componentpeds_a_m_m.rpf

a_m_m_salton_04 ydd file goes here – GTAV\mods\x64e.rpf\models\cdimages\componentpeds_a_m_m.rpf

* to have the salton models spawn in the game:

in GTAV\mods\update\update.rpf\x64\levels\gta5\popgroups.ymt – under <Name>Salton</Name> add these:

<Item>
<Name>a_m_m_salton_03</Name>
<Variations type=”NULL”/>
</Item>
<Item>
<Name>a_m_m_salton_04</Name>
<Variations type=”NULL”/>
</Item>

* and to avoid the random voice issue for the peds:

in GTAV\mods\update\update.rpf\x64\data\peds.ymt – under <Name>A_M_M_Salton_03</Name>:
change <PedVoiceGroup>A_M_M_SALTON_01_R2PVG</PedVoiceGroup>  to: <PedVoiceGroup>A_M_M_SouCent_02_R2PVG</PedVoiceGroup>

and under <Name>A_M_M_Salton_04</Name>:
change <PedVoiceGroup>A_M_M_SALTON_01_R2PVG</PedVoiceGroup>  to: <PedVoiceGroup>A_M_Y_GENSTREET_02_R2PVG</PedVoiceGroup>

a_f_y_eastsa_03 ydd file goes here – GTAV\mods\x64v.rpf\models\cdimages\componentpeds_a_f_y.rpf

a_f_m_tourist_01 ydd/yft/ymt/ytd files go here – GTAV\mods\x64e.rpf\models\cdimages\componentpeds_a_f_m.rpf

a_m_m_genfat_01 ydd file goes here – GTAV\mods\x64e.rpf\models\cdimages\componentpeds_a_m_m.rpf

a_m_m_tourist_01 ydd/ytd files go here – GTAV\mods\x64e.rpf\models\cdimages\componentpeds_a_m_m.rpf
yft/ymt files go here – GTAV\mods\update\x64\dlcpacks\patchday3ng\dlc.rpf\x64\models\cdimages\patchday3ng.rpf

a_f_y_fitness_02 ymt file goes here – GTAV\mods\x64v.rpf\models\cdimages\componentpeds_a_f_y.rpf

a_f_o_soucent_02 ymt file goes here – GTAV\mods\x64v.rpf\models\cdimages\componentpeds_a_f_o.rpf

a_m_y_stwhi_01 ymt file goes here – GTAV\mods\update\x64\dlcpacks\patchday3ng\dlc.rpf\x64\models\cdimages\patchday3ng.rpf

Credits:

frdfare


Leave a Reply

Your email address will not be published. Required fields are marked *