Ambient Police Chase V0.03

Ambient Police Chase 0.02

A random police chase occurred in an adjustable time and distance, that can happen overtime, to make your surrounding feels more alive and little bit chaotic.

==> For every 1 minute (by default) in real time or 1 hour in game time, the police chase will be occurred, they’ll despawn only if you are far away from them, and REMEMBER, to occurring the police chase back again, make sure the previous police chase have been despawned first. It will be notified by the red blip on the map or in notification (on top of the map) if the police chase have been occurred yet.

Bugs:
Missing blip, and frequent buggy animation after the suspects kills every cops
(fixed in 0.02)

Features:
1.) 2 Cops unit in of each police car (Adjustable numbers of police and as for police car, it can be replaced with both police cars that has in the game or addon police cars).
2.) 4 Suspects in a single car (Adjustable numbers of suspect and as for suspects car, it can be replaced with both cars that has in the game or addon cars).
3.) A single helicopter assisting in a chase.

Requirement:
1.) ScriptHookV
2.) ScriptHookVDotNet

Installation:
=> Open zip file directly and Move or Copy and Paste an “AmbientPoliceChase.CS” file into “scripts” folder.
=> Or, Right click “AmbientPoliceChase 0.02.zip” file and choose “Extract to AmbientPoliceChase 0.02\”, open the “AmbientPoliceChase 0.02” folder and Move or Copy and Paste an “AmbientPoliceChase.CS” file into “scripts” folder.

Changelog:
0.03 – Compiling CS script file into dll file, added ini file, you can now save their cars in safehouse garage, added different version of AmbientPoliceChase script file for requested by one of the comments and lastly notepad has been updated for exceeded information.

Credits:

R890

Download mod

FileFile size
zip AmbientPoliceChase 0.0320 KB

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