This script detects collisions in the world, and applies damage depending on impact force to all vehicle occupants.
Cops can crash and die during chases.
Damage to driver & passengers when two ped vehicles collide
Damage to driver & passengers when ped vehicles collide with anything/fall from height/roll over.
Damage to player & passengers when colliding with anything/falling from height/rolling over
Damage depends on force of impact
Force of impact is calculated using the speed difference between the moment of impact and after the impact
-Added the ability to toggle detection for player/peds separately
-Added .ini to tweak multipliers
-Removed debug info that I accidently forgot to disable
Extract both files in to the scripts folder.
Use CollisionsDetector.ini to tweak damage multipliers