Collisions Detector V1.4.1

Collisions Detector V1.1

This script detects collisions in the world, and applies damage depending on impact force to all vehicle occupants.

Cops can crash and die during chases.

Features:
Damage to driver & passengers when two ped vehicles collide
Damage to driver & passengers when ped vehicles collide with anything/fall from height/roll over.
Damage to player & passengers when colliding with anything/falling from height/rolling over
Damage depends on force of impact
Force of impact is calculated using the speed difference between the moment of impact and after the impact

Changelog:
1.4
-Rewrote a big chunk of the code, major consistency fix
-Simultaneous collisions now calculated properly
-Tweaked damage multipliers to be as realistic as possible (you can further tweak them to your liking via .ini)
-Increased range, and added the ability to tweak it via .ini
-No more small damage on minor scratches
-Fixed motorcyclists insta death on impact

1.3
-Consistency fix

1.2
-Added the ability to toggle detection for player/peds separately

v1.1
-Added .ini to tweak multipliers
-Removed debug info that I accidently forgot to disable

Requirements:
ASI Loader
Script Hook V
Community Script Hook V .NET 3.1.0

Installation:
Extract both files in to the scripts folder.
Use CollisionsDetector.ini to tweak damage multipliers

Credits:

RusLanParty

Download mod

FileFile size
zip CollisionsDetector5 KB

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