
This script detects collisions in the world, and applies damage depending on impact force to all vehicle occupants.
Cops can crash and die during chases.
Features:
Damage to driver & passengers when two ped vehicles collide
Damage to driver & passengers when ped vehicles collide with anything/fall from height/roll over.
Damage to player & passengers when colliding with anything/falling from height/rolling over
Damage depends on force of impact
Force of impact is calculated using the speed difference between the moment of impact and after the impact
Changelog:
1.4
-Rewrote a big chunk of the code, major consistency fix
-Simultaneous collisions now calculated properly
-Tweaked damage multipliers to be as realistic as possible (you can further tweak them to your liking via .ini)
-Increased range, and added the ability to tweak it via .ini
-No more small damage on minor scratches
-Fixed motorcyclists insta death on impact
1.3
-Consistency fix
1.2
-Added the ability to toggle detection for player/peds separately
v1.1
-Added .ini to tweak multipliers
-Removed debug info that I accidently forgot to disable
Requirements:
ASI Loader
Script Hook V
Community Script Hook V .NET 3.1.0
Installation:
Extract both files in to the scripts folder.
Use CollisionsDetector.ini to tweak damage multipliers
Credits:
RusLanParty
![Slow Mo Events Detector [.NET] V1.1 Slow Mo Events Detector [.NET] V1.1](https://gta5mod.net/wp-content/uploads/2022/12/SlowMoEventsDetector-150x150.webp)

