
What is Counterfeit Money Business?
Counterfeit Money Business is a custom-made GTA V single-player script that adds a full criminal enterprise system to your game. Manage your own counterfeit cash operation β from sourcing supplies to producing fake bills and selling them off in risky street deals. Upgrade your office, hire workers, and defend your empire against raids.
Itβs designed as a standalone business system, giving you progression, risk, and reward mechanics similar to GTA Online but in single-player.
Key Features:
π’ Business Management
Buy and upgrade your very own Counterfeit Office with a dedicated blip on the map.
Access the PC inside the office to manage supplies, production, and staff.
Enter and exit your office with fully working teleport markers.
π¦ Supply Deals
Purchase supplies through randomized deal missions.
Drive out to shady locations, guarded by gangs, and secure the goods.
Pay with in-game cash β supplies are essential for bill production.
π΅ Counterfeit Cash Production
Use supplies to produce fake bills in batches (1, 10, 50, 100, 250, 500, 1000).
Production takes time β hire workers to speed it up and boost profits.
Workers grant a bonus output depending on their level.
πΈ Selling Fake Bills
Convert your stockpile into profit by completing sell deals.
Each deal has a random buyer location across the map.
Bills sell for a randomized price per bill within your set min/max range.
π‘οΈ Security & Risk
Upgrade security in your office (3 levels available).
Higher security reduces the chance of police raids.
Failures or deaths during deals can lead to heavy losses of bills.
π₯ Workforce System
Hire workers (3 levels available).
Each level increases efficiency, production speed, and output bonuses.
Expensive but highly profitable in the long run.
π Police Raids
Active deals carry the risk of police ambushes.
Raid chance depends on your security level.
SWAT units may spawn and attack during sell operations.
π Persistence System
Progress is saved to CounterfeitMoneyBusiness.ini.
Supplies, bills, worker upgrades, and security levels persist across sessions.
Extra Features & Details
Random gang members spawn to guard supply and sell deals.
Deal blips with GPS routing appear on your map until completed.
Deals have a time limit (10 minutes) β fail to finish and you lose your goods.
If you die during a raid, you lose up to 70% of your counterfeit bills.
Clean-up system ensures spawned peds and vehicles donβt clutter the game.
Requirements
ScriptHookV
ScriptHookVDotNet Nightly 3.7.0
iFruitAddon2 v3.0.1
LemonUI
NEED TO HAVE MP-MAPS ENABLED TO ENTER THE OFFICE
USE SINGLE TRAINER OR ENABLE ALL INTERIORS
SIMPLE TRAINER THEN TELEPORTS THEN OTHER TELEPORTS THEN ENABLE MP MAPS
INSTALL Grand Theft Auto V /scripts and just drag all the files in CMB/GTAV/scripts
Changelog:
V1.2
NEW FEATURES
Added Dirty Money integration with support for the Dirty Money System mod (OPTIONAL)
Added a new Upgrades section for business improvements
Added multiple new high-risk sell mission types
Updated map blips with improved visibility and organization
IMPROVEMENTS
Optimized overall script performance for smoother gameplay.
BUG FIXES
* Fixed issues with air markers not displaying or functioning correctly.
FUTURE UPDATES
* New office types with unique layouts and features.
* Phone contact menu for easier business management and mission access.
V1.1
NEW FEATURES
– Can now buy the business!
– Random deal events enhanced with higher rates: gang ambush, police scouts.
– Changed workers/security prices.
– Configurable prices in INI file: Business, supplies, and sell bill ranges.
– Ambush system: Raids/ambushes only on arrival, police raids cancel deals.
– Office-based production: Only inside office, 30% faster speed.
– Workers & security upgrades: Different costs and rates for production speed & ambush risk reduction.
– Added office NPCs (assistant, guard, worker) for immersion.
– Improved UI with cost calculations and production menus.
BUG FIXES
– Fixed crash when attempting deals with a raid ongoing.
– Fixed NPC animations so they stay idle and neutral.
Credits:
JAY DDG








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