Custom Torque Map is a GTA V script that changes the engine torque output.
By default, the engine output in GTA V is linear, and drops with 40% towards the end of the rev range (80%).
This causes every vehicle to feel similar during acceleration, even with varying amounts of
fInitialDriveForce and fInitialDragCoeff in the handling definitions.
This script overlays an engine map on the base input power – the engine torque map can be defined as anything, and has real in-world performance changes.
Requirements and installation
– Grand Theft Auto V
– ScriptHookV
To install, drag and drop the CustomTorqueMap.asi file and CustomTorqueMap folder to the GTA V folder.
Engine mappings go into the Configs folder, and are automatically loaded when the model matches, or the model and plate match.
Open the management menu with the ctm cheat (use tilde (~) to open the cheat console). Other hotkeys may be assigned in settings_menu.ini
Configuration
Read the included README.pdf for a complete description.
Check TheAdmiester’s repository on GitHub for pre-made configurations.
Special Thanks
Thanks to the following people, who helped with making this script come together:
– TheAdmiester, for providing lots of data and testing
– Members of GVMA, for testing and general involvement
Credits:
ikt