1. I’ve rework my handlings using Assetto Corsa data to bring the nearest experience as possible from it.
2. Thanks to Ikt for teach me how to plot and create CTM configs.
2: The objective is to be realistic. The city of LS on GTA V have a lot of problems, like uphills/downhills that doesn’t make sense sometimes, holes, and problems that an city have. so don’t wanna drive the car above 80 MP/H in the streets of LS.
All cars have
– Real Torque in Nm and HorsePower with Assetto Corsa Data
– Torque Curve configs with Custom Torque Map of Assetto Corsa Data
– Gear Ratios from factory data with Custom Gear Ratios of Assetto Corsa Data
– Functional suspension ( some car less because the creator of the car make the center of gravity much lower [this result in the car too clue to the ground] )
– Realistic Grip without need install others mods
– Realistic Accel, Deccel and top Speed ( with gear ratios )
Install guide is on archive.
All mods and cars are linked inside the mod.
Changelog:
2.0: All cars are reworked based on Assetto Corsa experience using data from the game.
Credits:
KCMIR0