Freemode Identity V1.1.4

Freemode Identity 0.1

This mod lets your freemode (multiplayer) character live in story mode as a real character – it keeps the look you authored and gives that look a real, spendable wallet, so shops and money just work. It merges Appearance Keeper and Freemode Wallet into one mod – one process, no two scripts fighting over your character.

A freemode character normally can’t do either: the game resolves your look and your shop spending from your character model, so a freemode ped comes up plain on load and can’t open most shops or earn from pickups. Freemode Identity fills both gaps and bridges them into the game only when you ask.

It does not author looks – that’s left to a full customizer (e.g. Menyoo). Freemode Identity just snapshots what the game reports back and replays it.

Appearance
Save as many looks as you like into named slots, mark one active, and turn Appearance Enabled on – your active look is applied on load and re-asserted after death, respawn or a model swap. Turn it off and you’re swapped back to your story protagonist.

Model (Freemode Male / Female)
Heritage (face shape + skin tone) and the 20 face micro-morphs
Head overlays – brows, makeup, beard, wrinkles – with opacity
Hair drawable + texture and hair tint colour
Eye colour and voice
Clothing components and props (hats, glasses, earrings, watches, bracelets)
Moving style (movement clipset)
Mood (facial idle-anim override)
Tattoos / decals

A few fields the game exposes no getter for (face morphs, overlay opacity, hair tint, moving style, mood, tattoos) are read directly from the live character’s memory. Every read is bounds-checked and locates its data by content, never a hard-coded address, so a read that doesn’t line up simply falls back to native capture – it never applies a wrong value.

Per-slot Backup
Each slot can keep one Backup – a safety net before an Overwrite you might regret. Apply from Backup restores that copy without touching the saved slot. The active slot’s marker is green when it has a backup and yellow when it doesn’t, so you can see at a glance whether your look is recoverable.

Edit Mode
Turn it on to pause the re-apply and drop the spoof so an external tool (e.g. Menyoo) can change your ped freely. Save when you’re done, then turn it off.

Wallet and spoofing

Spoofing – makes your freemode ped read as a story protagonist (Michael, Franklin or Trevor) so shops open and jobs pay out. Your body still renders freemode; it’s a toggle that auto-releases on a model change and defaults off.

Earning – reads each collected money pickup’s real value and credits your wallet. It also captures script payouts – rewards paid through the game’s player-money system – while spoofing is on.

Spending – while spoofing, a small companion plugin redirects the shop’s charge to your wallet. The protagonist’s real cash is never touched – the shop just charges you instead.

Because the wallet rides the protagonist’s own cash stat, the rest of the game reads it as real money – ATMs and the pause menu show the right balance, and external job mods pay into and charge it correctly. Tested with Casual Jobs (Rabbit Holes), whose payouts land in the wallet while spoofing.

Everything is opt-in: with a feature off the mod is passive and the game behaves normally. Spoofing never engages on a genuine story protagonist, so it can’t hijack story money.

Mod data location
The mod stores its data (saved looks, wallet balance, FreemodeIdentity.ini and logs) in %APPDATA%\GTA V Mods\KernelPryanic\FreemodeIdentity instead of the game folder. This is required on GTA V Enhanced, where the game locks every file inside the game directory for the whole session.

Default keys

Shift+X – Open menu (configurable in FreemodeIdentity.ini)

Dependencies
LemonUI
ScriptHookV
ScriptHookVDotNet

Installation
Extract the content of FreemodeIdentity.zip into the root of your GTA 5 directory – the .dll goes into scripts/ and the .asi goes into the game root (next to GTA5_Enhanced.exe).
Or use my Vortex extension for GTA 5.

Moving over from Appearance Keeper / Freemode Wallet
Freemode Identity is the replacement for both Appearance Keeper and Freemode Wallet – those mods are now deprecated and won’t get further updates. Your saved looks carry over directly: the slot format is fully compatible, so just copy (or move) your whole Appearances folder from %APPDATA%\GTA V Mods\KernelPryanic\AppearanceKeeper\Appearances into …\FreemodeIdentity\Appearances and they’ll all show up. Settings aren’t carried over – set them once in the new menu.

Known limitations

Works on freemode (MP Male/Female) peds only – story protagonists and addon/custom models have their face baked into the model and can’t be captured.
Some externally-authored faces can’t be captured – Menyoo’s randomizer (and certain trainer-created characters) store the face outside the head-blend system the game lets us read, so it reports no head data. The mod warns you at save time and leaves the face untouched on apply; clothes, hair and props still save. Faces made with the heritage sliders or the in-game creator work fine – and so do manual Menyoo edits where you set the Head Features yourself, since those stay inside the head-blend system the mod reads back.
Spending and script payouts need spoofing on – they work only while you’re holding a protagonist identity (the only time a shop opens and the cash stat can be redirected). Pickup earning works either way.
With the wallet off, a purchase completes but the protagonist’s real balance never changes – the charge can’t stick, so spending only counts with the wallet on.
A few interactions (e.g. a prostitute’s service) deduct through their own in-game logic rather than the cash stat the plugin hooks, so they come out free even with the wallet on. Shops, ATMs and stat-based payouts work.
The .asi plugin is required for spending – without it the mod still keeps your look and earns from pickups, but shops charge nothing.
Tattoos don’t capture on some Menyoo-loaded peds (the game refuses to add the locator decoration) – the rest of the look still saves.
Overlay tint colours aren’t preserved yet on Enhanced (brow/makeup/lipstick shape and opacity are).
Custom moving styles / moods outside the known tables are left unset rather than guessed.

Changelog:
1.1.4

Fixed a case where a Menyoo-edited face saved without the face even though it could be preserved.
Fixed a freeze that could happen after hot-reloading mods while spoofed, where the character kept getting recreated every few seconds.
The Edit Mode reminder now backs off over time instead of nagging during a long editing session.

1.1.3

Skills is now on by default, alongside the other features.
The mod now tells you if the .asi companion plugin isn’t loaded, so it’s clear why shop spending and skills aren’t working.

1.1.2
Fixed the “Stamina +” banner for good – it’s now blocked at the source, so it no longer interferes with other notifications (from this or any other mod) while a skill is progressing.

1.1.1
Fixed the “Stamina +” skill banner sticking on screen while a skill was progressing – now cleared without disturbing your other notifications.
Hardened toggling the mod on and off around that banner, so it can’t crash the game or leave your story character reset.

1.1.0

Skills now progress as you play. A skill left progressing climbs from what you do – sprinting builds stamina, shooting builds shooting, driving builds driving, and so on – or set it halted to hold a value. Effort counts: a sprint earns more than a jog, a hard swim more than a drift.
New Progression Speed setting from 0.25x to 40x to make the climb as slow or fast as you like.
Money changes now show a short green +$ / red -$ ticker so you can see what you earned or spent at a glance.

1.0.2

Fixed the game re-arming your freemode character with weapons you’d dropped after switching the mod off and on – an emptied inventory now stays emptied across the switch.
Fixed your story character picking up stray gear during a fast off-and-on – a half-loaded read can no longer be stored as their own loadout.

1.0.1

Fixed armor and health not coming back when you turn the mod off and on with the master switch.
Fixed your story character’s outfit being lost after a mod hot reload – a half-loaded read can no longer overwrite the saved look.

1.0.0

First stable release. Everything from the 0.x line – looks, wallet, loadout and skills – is in and settled across both editions.
A story-mode bust now confiscates gear like vanilla – your drawn weapon, all ammo and body armor – so the bail fine drops to the authentic $300.
Fixed emptying your weapons not sticking across turning the mod off and on – the game re-granted your old arsenal on the way back, and it’s now cleared to match what you’re actually carrying.
Cleaner diagnostic log – normal events read as info instead of errors, so a shared log points at real problems faster.

0.7.1

Turning the mod off now also returns your story character in their own outfit and hair – a custom look is no longer reset to default clothing on the way back.

0.7.0

Turning the mod off now returns your story character with their own weapons, armor, health and skills – captured when you turn the mod on and restored when you turn it off, so they’re never left empty or reset. It won’t overwrite newer stats if you played them since, and won’t put one character’s gear onto another.
Your wanted level now carries across turning the mod on or off – toggling mid-chase no longer shakes the cops.
Master switch off truly idles the mod – no per-frame work when it’s off.
Pickups can now be turned off to stop scanning entirely – an escape hatch for FPS in pickup-heavy scenes.
Big performance pass on top of 0.6.0, including large combat scenes.
Fixed the skill-up notification sticking on screen after turning the mod off.

0.6.0 – Release Candidate

New Skills feature – set your character’s stats (shooting, stamina, strength, stealth, driving, flying, lung capacity); your real values come back when you turn it off.
New master switch – one toggle turns the whole mod on or off, with each feature in its own submenu. Off reverts everything and keeps your settings for when you turn it back on.
Story-mode death and arrest fees now charge the wallet – a healthcare fee on respawn and a bail fine on release.
Much lighter on performance – per-frame cost cut roughly 20x.
Fixed Ammu-Nation re-charging for a weapon you already own after toggling the mod off and on.
Fixed a stuck black screen after a police bust when the game’s own fade-in never fired.
Reduced a rare fall through the map after respawn – the spoof now waits for solid ground before re-engaging.

0.5.0

New Loadout feature – keeps the weapons, armor and health a freemode character would otherwise lose. The game saves none of them for a freemode ped, and applying your look respawns the ped empty; now they’re snapshotted as you play and restored with your look.

0.4.0

Fixed an edge case where a purchase could charge your protagonist’s real money instead of the wallet – found while testing with Vehicle Market. Mods that pop the map mid-purchase (e.g. to pick a delivery point) briefly suspended spoofing, so the charge slipped past the wallet. Spoofing now stays engaged across the map, so these purchases draw the wallet correctly.
The wallet now also covers charges made against your bank balance, not just on-hand cash – so mods that bill the bank draw from the wallet too.
Loading a save: turn Spoofing off before you load (it re-engages on its own once you’re back in). Loading while spoofed can leave a broken body.

0.3.1

Fixed a map waypoint disappearing from the minimap while spoofing was on – it now stays put as spoofing turns on and off, on both editions.

0.3.0

Your look is now restored after a police bust – it re-applies on release from the station, the same as a hospital respawn (previously it stayed reset).
Re-applying your look now waits for the world to be fully streamed in, fixing rare falls through the map and stuck black loading screens on heavy modlists where a respawn fired the model swap too early.
Fixed a broken (floating-head) body after loading a save while the game is running, on both editions – spoofing is now disabled while the pause menu is open, so a load comes back clean and your look re-applies.
Clarified the Spoofing menu description: it’s required for a fully working wallet.

0.2.1

Fixed the diagnostic log filling up with repeated lines while spoofing.

0.2.0

Now runs on GTA V Legacy as well as Enhanced, from a single build – it detects the edition and adapts.
Tattoos / decals are now preserved on both editions, captured by a quick read.
Menu polish: Saved Appearances is first in the Appearance menu, the active slot shows in the submenu header, and a reminder fires if you leave Edit Mode on.
Stability: fixed menu flicker and rare multi-second freezes when toggling Appearance or Spoofing.

Credits:

null_pointer

Download mod

FileFile size
zip FreemodeIdentity155 KB

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