Gameplay Fixes V1.2

GameplayFixesV 1.0

Open-source script that aims to address some of the numerous issues GTA:V has.

This mod is does not patch the game directly, and should thus last more without active maintenance. It only makes use of in-game natives.

Use the INI to configure it to your liking. I highly suggest you to read through all the options and decide which one to enable, with particular attention to the ones that could possibly cause issues with the game story (those which don’t say anything have been tested and work fine with the story). All options can be enabled or disabled independently from one another.

Requires ScriptHookV
Installation: simply extract the ASI inside the game’s root directory (where you have installed GTA:V, not inside the “scripts” folder).

Features:
Player:
– Enable friendly fire
– Allow player to jack friendly peds vehicles
– Sprint inside interiors
– Works in b1180 & later, but doesn’t in b372. Don’t know in between
– Allow weapons inside safehouse
– Could (and probably will) break some story missions, but shouldn’t otherwise have problems in normal freeroam

Player Vehicle:
– Disable mid-air car controls and the ability to rotate the player’s vehicle while stuck/upside down
– Disable the automatic explosion after the players vehicle collides with something at high speeds
– Leave engine on when exiting vehicle if player keeps the exit vehicle button pressed for 200ms. Similar to GTA:IV
– Disable the auto-centering of the player vehicle’s wheels on exit.
– While this is universally compatible, it could cause some issues with mission vehicles. Disable if necessary
– Block player from entering ragdoll when standing on car roofs
– The max speed the player can reach before entering ragdoll is customizable inside the INI
– Disable the forced jump out when entering a water body with a bike (player will still jump out if completely submerged)

Peds:
– Block peds from entering the “writhe” state and consequently dying
– Block peds from entering the “hurt” state when shot while standing and consequently dying (or entering writhe)
– Should be enabled in tandem with “DisableWritheWhenInjured”, makes shootouts last much longer
– Allow mission peds to be damaged by other entities’ and not only the player
– Make (most) sitting peds behave normally when shot, instead of dying instantly
– Disable dead peds from jumping out of the vehicle they are in

Credits:

SuleMareVientu

Download mod

FileFile size
zip GameplayFixesV95 KB

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