
Little Jacob is in LS and he is ready to sell you some weapons. You can buy any DLC weapon from him, and even normal weapons too if you don’t feel like going to ammunation.
Not only you can buy weapons, you can apply all the modifications available in the game, tints, scopes, camos, and more!
Also, this mod makes sure you don’t lose any of the DLC weapons you bought by keeping your ladout data in a savefile made by the script. So you can close the game and not worry about losing your weapons!
About non main character peds
The mod does support saving ladouts for peds that aren’t main character (Franklin, Michael or Trevor), the thing is, that the weapons cost money and non main character peds can’t use players money, thus, they can’t buy stuff. So, if you find a way to spend money as a non main character ped, you will be able to save their ladouts too 😀
Important note
This is an early access version, the mod is mostly functional, but there are weapons yet to be added. It’s mostly normal weapons you can find in ammunation tho, almost all the DLC weapons are there, maybe one or two are missing.
Requirements
Latest version of ScriptHookVDotNet
Latest version of ScriptHookV
Latest version of LemonUI
Latest version of iFruitAddon2
Installation
Place LittleJacobMod.dll and LittleJacobMod.ini in your scripts folder
Controls
Mouse and Keyboard:
Press E (This can be changed in the ini file) when you’re near Little Jacob’s car trunk
GamePad:
Press DPadLeft when you’re near Little Jacob’s car trunk
How to start
Open your phone, search for Little Jacob in your phone contacts, he is probably at the bottom of the list. After you call him he will appear in the map with a green letter L icon
Changelog:
Version 4.2.0
Changed enemy ped models in Jobs vagos assassination 1 and 2
Added weapon purchased scaleform
Added weapon purchased frontend sound
Added component purchased frontend sound
Added ammo purchased frontend sound
Added high speed deliveries
Now enemies will chase the player if they betray the buyer
Added good deliveries and bad deliveries.
Added delivery chance variables.
Reduced delivery mission reward
Reduced job mission reward
Version 4.1.1 Latest
Fixed Job progress not saving correctly.
Fixed script getting stuck in a mission when trying to start a Job after all of them were already completed.
20 extra seconds added for delivery.
In the Jobs, assets (peds, vehicles, props) now spawn at mission start instead of when the player is nearby.
Changed the logic for the money bag spawn in the delivery jobs. Hopefully this will eliminate, or at least reduce, the cases where the money bag was placed in unreachable places or was static in the air.
Version 4.1.0
Added some frontend sounds to the Jacob jobs
Added delivery missions
Made ammo prices editable (They can be edited in the ini file)
Made the shop menu show how much ammo is currently selected and the total price
Version 4.0.1
Fixed weapons menu not showing up for characters without saved loadouts.
Fixed weapon mapper not starting for characters without saved loadouts.
Removed Jacob’s voice. He is mute, again. The audio files are still present because I will add it back when I find a better way to implement it.
Version 4.0.0
Moved all the weapon information to xml files. Now that the weapons are no longer hardcoded, it’s possible to add/remove more stuff by simply modifying the existent xml files. It’s also possible to add weapons by creating new xml files.
Enabled critical hits for enemy peds in the Jacob missions. Now they can be killed with headshots, but their armor and health was increased.
Fixed menu setting selected component as the current component, even if the transaction wasn’t successful.
Fixed not being able to buy ammo for explosives when buying the explosive for the first time.
Added missing liveries and luxury finishes.
Now it’s possible to rotate the preview weapon in Jacob’s store.
Version 3.1
Fixed bug that, in some cases, caused the script to give the incorrect ammo type when trying to buy ammo.
Added Organic Finish for the Micro SMG and the Bone Finish for the Pump Shotgun… But they can’t be equipped. I’m not sure if the issue comes from my end or it’s caused by Rockstar. It might work for you, idk.
Version 2.3.1
Night/Thermal vision is turned off automatically when the player dies
The player can no longer toggle Night/Thermal vision while aiming
Created a second save file to save helmet purchase status (located at scripts/LittleJacobMod/Gear), now the player only has to pay for the helmets once in each MP Character. This will allow the player to equip the helmet again for free, but any custom colors have to be bought again.
Version 2.2.0
New menu layout
Added missing weapon: Compact Rifle
The fixes listed in the previous version weren’t being executed, now they work
Fixed ammu-nation issue
Increased the price of the minigun
Reduced the prices of all MK2 weapons by 8K
Version 2.1.2
Fixed script saving empty loadout when entering director mode, making the player lose all the weapons.
Fixed issue with Michael and the Lamar Down mission.
Version 2.1.1
Weapon customization preview. Now you can scroll through the different customization options and the weapon object will show them automatically. You don’t have to buy an option to actually see it anymore.
Menu persistence. When you select a weapon you already customized, all the menu options will start at the position of your current setup
Added prices for weapons, tints, camos and camo colors in the menu so you now if you can afford them or not.
Fixed script crash when gaining a wanted level after calling Jacob
Fixed script crash when all the weapons were removed from the inventory at the same time
Camo is now shown properly in the pistol mk2 and SNS pistol mk2
Optimization. The logic for the weapon display and the menu are now separated. You won’t see the menu flashing when scrolling through the weapons anymore.
Changed Jacob’s car model to the actual car used in GTA IV (thanks to thalilmythos)
Added names for tints and camo colors so it’s easier to know what you’re buying
Version 2.0.4
Fixed melee weapons not saving
Now the camera focuses the trunk of Jacob’s car. A weapon object of the current selected weapon will spawn there so you can clearly see in real time the installed modifications. Kinda like it’s done in ammu-nation.
Version 2.0.3
Added missing melee weapons
Now the camera focuses the player, improving visibility for weapon customization
Version 2.0.2
Changed the way the script tracks the current model, now the script allows you to use Character Swap to change the model hash without changing the current loadout.
Version 2.0.1
Fixed gamepad support not working
Version 2.0.0
Added ALL the missing weapons
Added option to buy body armor
The script keeps track of all the weapons now, not only “online” weapons like before. This allows the player to keep “online modifications” in SP weapons, like the box magazine for the special carbine
Changes in the saving process. The script now saves the weapon loadout without triggering GTA autosaves
Fixed incorrect ammo loading in some cases
Now the script detects if the player dropped a weapon from the inventory or added a weapon to the inventory through any other means that’s not Jacob, like ammunation, and updates the loadout savefile
Changed controls mapping. Check the ini file for more info
Version 1.0.0
Added new weapons: SMG, MicroSMG, AssaultSMG, MG, Combat MG, Mini SMG, Pump Shotgun, Bullpup Shotgun, Assault Shotgun, Sawn-Off Shotgun, Heavy Shotgun, Heavy Sniper and Grenade Launcher
Removed redundant function call that caught the script in a saving loop that negatively affected the game performance
Now the script autosaves the weapon loadout every 10 minutes
Version 0.1.2.0
Added setting JacobModel in the ini file so you can set a different ped model for Jacob
Added a few voice lines from GTAIV, Jacob is no longer mute!
A few changes in Jacob’s behavior
Version 0.1.1.0
Fixed typos
Moved the snowball to the explosives section
Added new weapons: Minigun, RPG, Compact Grenade Launcher, Double Barrel Shotgun, Sweeper Shotgun, Grenade, Sticky Bomb and Proximity Mine
Added option in the ini file to disable weapon loadout saving
Version 0.1.0.1
The script will now update the script savefiles when the game performs an autosave
Autosave is triggered when the player is switching characters
The script now keeps track of the current ammo of the stored weapons and updates the savefile with the new ammo value whenever an autosave is triggered (shoutout to thalilmythos for giving me the idea)
Credits:
JustDancePC




![GTA IV Little Jacob [Add-On Ped] V1.0 GTA IV Little Jacob [Add-On Ped] V1.0](https://gta5mod.net/wp-content/uploads/2024/10/GTA-IV-Little-Jacob-150x150.webp)



The mod is not working