The Exclusion Zone V3.0 Beta

The Exclusion Zone

Take your GTA V realism to the next level. The Exclusion Zone adds high-risk radioactive hotspots to the map. This mod focuses on a slow-burn survival mechanic where the environment itself becomes your deadliest enemy.

Key Features:
Accumulative Radiation: Radiation builds up in your system. The closer you are to the source, the faster it rises.
Organ Failure Mechanic: No instant health drain. Once your radiation bar hits 100%, your character suffers organ failure, collapses into a ragdoll, and dies.
Top-Center HUD: A clean, modern UI at the top of the screen showing your current exposure level.
Gas Mask Protection: Put on a Gas Mask (ID 46) to completely stop the radiation from rising.

Immersive Effects: Visual screen static and warnings (e.g., “Critical: Organ failure imminent!”) keep you informed of the danger.

Current Active Zones:
Humane Labs: Epicenter (Critical Threat)
Fort Zancudo Delta: High Threat
Sandy Shores Airfield: Medium Threat
Paleto Bay Center: Medium Threat
LS Airport & Port: Industrial Danger
Research Lab & Northern Islands: Unknown Threats

Changelog:
CHANGELOG: v3.0 Beta (Enhanced)
NEW: Tactical Cop Patrols: Radioactive hotspots are now enforced by law. Dynamic police cruisers (Police4) will now spawn and patrol deep inside the zones.
NEW: Protected Law Enforcement: Patrouilling cops are fully equipped with tactical Gas Masks (SET_PED_COMPONENT_VARIATION). They are immune to radiation damage and will open fire on sight.
NEW: Proximity Approach Alerts: Added a high-priority warning system. Approaching within 250m of a zone triggers an urgent notification right above your minimap: “WARNING: Approaching Restricted Exclusion Zone!”.
NEW: Intrusion Zone Grace Period: Entering the core zone (150m) now triggers an immediate countdown alert: “RESTRICTED AREA: Hostile response imminent in 8 seconds!”.
NEW: Dynamic Wanted Level Integration: If you fail to leave the zone within the 8-second grace period, a direct tactical response is authorized, automatically triggering the configured Wanted Level.
NEW: Enhanced INI Control: Added a brand new [POLICE_SETTINGS] section to the configuration file, allowing players to toggle WantedOnIntrusion (true/false) and customize the exact IntrusionWantedLevel (stars).
UPDATED: Next-Gen Codebase: Completely rewritten and optimized specifically for ScriptHookVDotNet Enhanced, ensuring future-proof code stability and maximum performance.
FIXED: Core Enum & Model Loading Bugs: Replaced deprecated native wrappers and fixed strict SHVDN Enhanced parameter issues (SetWantedLevel, ApplyWantedLevelChangeNow), shifting asset management to a 100% crash-safe string method.
FIXED: NPC Filter Logic: Refined the global NPC radiation loop to automatically exclude protected patrol units from taking damage while wearing gear.

CHANGELOG: v2.0 Beta 2
NEW: Global NPC Radiation: The zones are now lethal for everyone. NPCs (passerby, police, etc.) within 250m of the player will now take radiation damage and eventually die.
NEW: NPC Sickness Symptoms: In high-threat zones (Level 3+), NPCs will show physical weakness, stumbling and falling (Ragdoll) before collapsing.
NEW: Critical Warning Tiers: Added a new notification layer. At 80% exposure, you will receive a red alert: “CRITICAL: Organ failure imminent!”.
NEW: Updated Death Logic: Replaced the generic death message with “CRITICAL: Total organ failure.” for a more clinical, dark survival feel.
FIXED: Performance Optimization: NPC checks are calculated every 2 seconds to ensure 0% impact on your FPS, even in crowded areas.
IMPROVED: INI Control: Added an [NPC_SETTINGS] section to the configuration file to confirm active NPC support logic.
NEW: Multi-Point Supply System: Added 3 permanent Gas Mask pickup locations (Sandy Shores, Paleto Bay Police Dept, and Vespucci).
NEW: Modernized Codebase: Completely rebuilt for ScriptHookVDotNet 3.0+ compatibility.
FIXED: HUD Flickering: Rewrote the drawing logic to ensure a 100% stable UI that no longer blinks.
FIXED: Deprecation Warnings: Replaced outdated Notification.Show calls with Notification.PostTicker for future-proof stability.
IMPROVED: Asset Loading: Implemented a new “Priority Request” system for props, ensuring Gas Mask canisters spawn reliably when you approach.
IMPROVED: Performance: Optimized the proximity-check loop to prevent script lag in heavy modded environments
ADDED: Enhanced INI Control: Full control over RadiationStrength and RecoveryRate via the configuration file.

CHANGELOG: v1.4 (Current Release):
NEW: Implemented “Organ Failure” mechanic. The character now collapses into a ragdoll before death at 100% radiation for maximum realism.
NEW: Added dynamic Screen Effects. Visual noise and static now increase based on your radiation level.
NEW: Notification System. Receive status warnings above the minimap (Radiation Detected / High Exposure / Critical).
IMPROVEMENT: Relocated HUD to Top-Center. This prevents overlapping with cash, ammo, or other popular UI mods.
IMPROVEMENT: Smooth color transition for the radiation bar (Green -> Yellow -> Red).
FIX: Resolved “Flickering Text” bug by switching to a stable frame-by-frame rendering method.
FIX: Removed experimental particle effects to ensure 100% script stability and performance.

CHANGELOG: v1.5
Fixed: Removed Blackout at 90% to ensure GSW2 compatibility.
Fixed: Persistent Geiger sound loop after player death.
Improved: Rebuilt reset logic (isDeadFlag) for stability.
Added: Full .INI configuration support for all settings.
Added: Permanent Gas Mask supply point with auto-respawn.
Optimized: Proximity checks to maintain stable 60 FPS.

INSTALLATION:
1. Requirements:
– ScriptHookV
– ScriptHookVDotNet 3
2. Drag and drop “TheExclusionZone.dll” into your “scripts” folder.
3. If the “scripts” folder does not exist, create it in your
GTA V main directory.

Credits:

VelyXCore

Download mod

FileFile size
rar The Exclusion Zone 3.0 Beta10 KB

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