
Stance with the classic look and feel of GTA San Andreas. Whether you’re looking for a subtle “sticky” aim or a powerful “snap” lock-on, this mod has you covered.
🌟 Key Features
Hybrid Assist System: Smooth magnetic pull combined with instant snap-to-target when firing.
Classic SA UI: Custom red star targeting indicator that tracks your target exactly like GTA San Andreas.
In-Game Menu: Fully interactive NativeUI menu to adjust settings on the fly.
FOV Visualization: Toggle a visual circle on your screen to see exactly where the assist will pick up targets.
Intelligent Filtering: Automatically ignores dead bodies and (optionally) allies/police.
Bone Toggle: Switch between Head and Chest targeting mid-game.
Sound Feedback: Audible “click” when a new target is locked.
Fully Configurable: Every setting and hotkey can be customized via the UltimateAimAssist.ini file.
⌨️ Controls
F5: Toggle Aim Assist ON/OFF.
F6: Toggle Targeting Bone (Head vs. Chest).
Ctrl + Alt + F8: Open the Settings Menu.
Right Click (Hold): Activate Assist.
🛠️ Installation
Install ScriptHookV and ScriptHookVDotNet (v2.10.13 or higher).
Ensure you have NativeUI.dll in your scripts folder.
Copy UltimateAimAssist.dll and UltimateAimAssist.ini into your GTA V/scripts/ folder.
Enjoy!
📦 Requirements
ScriptHookV
ScriptHookVDotNet
NativeUI
Created with precision for the ultimate shooting experience.
Changelog — Ultimate Aim Assist
Major Fixes
Chest aim now accurate.
Bike Aim Fix: No more “crotch aim” on motorbikes.
Wall/Terrain Fix: No more aiming through hills or buildings.
Death Detection: Stops aiming at corpses.
New Features
GTA IV Crosshair: Circle + Health Indicator + Center Dot. Circle shrinks on lock; depletes as enemy dies.
Velocity Prediction: Leads moving targets at range. Hits runners and drivers.
Smooth Switching: Pan camera to swap targets while aiming. No need to release trigger.
ADS Snap: 0.15s strength boost when first aiming. Feels like console auto-aim.
Threat Scoring: Priority to shooters/combatants. Fleeing/unarmed targets deprioritized.
Context Disable: Auto-OFF during cutscenes, phone use, or when unarmed.
Friendly HUD: Yellow “FRIENDLY” text above allies. No hitting Lamar, Trevor, or Chop.
Multi-Bone: F6 cycles Head → Neck → Chest → Pelvis.
Auto-Fire: Optional toggle. Fires when aim deviation < 2°.
Controller Support: Gamepad detection + adjusted stick sensitivity.
Save Button: Persistent settings. Save current menu config to INI.
PerformanceCaching: Ped list (4 frames) + LOS results (1 frame). High FPS.[spoiler title="Changelog:"]
V1.2
- Fixed double-firing, FOV enforcement, indicator desync, and mod stopping after 10+ minutes.
- Migrated from NativeUI to LemonUI — place `LemonUI.SHVDN3.dll` in your scripts folder (replaces `NativeUI.dll`).
- Added "Require Line of Sight" toggle — turn OFF for wall-shot, ON to lock only visible enemies.
- Improved precision with direct bullet trajectory control and faster target re-acquisition on fleeing enemies.
- ###Known issue:## Gun currently fires two bullets (one visible with spread + one invisible precision shot). Will be resolved in the next update.V1.1
In this update I tried to include most requests and suggestions from your comments. So here is the changelog:
* Fixed the bug that caused the camera to break, detach, or make the game look blurry.
* Smoothed out the camera movement to stop the shaking and flickering while aiming.
* Achieved perfect shooting precision so bullets now hit exactly where you are locked on.
* Added the ability to open the settings menu using a controller (Hold Aim + D-Pad Right).
* Added a new setting to make shots hit moving targets instantly without needing to lead your aim.
* Improved overall stability so the mod won't interfere with teleports or cutscenes.Stay tuned for the next update!
[/spoiler]Credits:
zypher_mods5






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