
π§ββοΈ GTA V Zombie Survival Mod
Enter a post-apocalyptic Los Santos where every bullet, every drop of water, and every breath matters.
Fight to survive against the undead, manage your needs, craft your base, and explore a living world that remembers every choice you make.
π©Έ Survival System
Dynamic hunger, thirst, and stamina management.
Low hunger or thirst weakens your stamina β ignore them and your chances of survival drop fast.
π Loot & Supply Drops
Throw a flare to call in a supply drop (minimum 5-minute cooldown to prevent spam).
Scavenge stores like convenience shops, Ammu-Nation, garages, or clothing stores for loot.
Natural loot can also spawn in the map.
β οΈ Dynamic Events
Plane crash sites appear randomly β search them for rare loot boxes.
Dealers spawn around the map β trade with them for a random weapon.
β½ Fuel System
If your vehicle runs out of gas, refill it using a jerry can by pressing Enter.
Vehicles are essential for survival β donβt get stranded.
π Broken Vehicles
Abandoned and broken-down vehicles spawn across the world.
Choose to repair them using a repair kit, or dismantle them to collect parts like:
Electronics
Vehicle parts
Metal
Other crafting resources
π οΈ Crafting & Item System
Gather resources (wood, metal, etc.) to craft tools, weapons, and utilities.
Inventory items include bandages, armor, and more β each with a specific use.
Placeable items can be used to build your camp:
Workbench β craft ammo and tools
Tent β sleep and save
Campfire β cook or heat food
π§ββοΈ Survivors & Bodyguards
Random survivors appear around the map. Some are friendly, others hostile.
Recruit friendly survivors as bodyguards who will follow and protect you.
You can rename them and build your own survival squad.
π Animals
Wild animals now roam Los Santos.
Some are aggressive predators.
Others, like dogs, can be recruited as companions.
π§ Zombies
Multiple zombie types:
Walkers β slow and durable
Runners β fast and deadly
Bosses β powerful and extremely dangerous
Each zombie type has unique hearing, perception, and speed. – They wonβt stop chasing you until youβre dead.
πΎ Save & Load System
Your world persists between play sessions! The mod automatically saves and loads the following:
π§ Your player (model, clothes, tattoos, etc.)
π« Weapons (attachments, ammo count, camo, and mods)
π Vehicles (customizations, fuel level, damage, etc.)
π¦ Placed crafted items (campfire, tent, workbench, etc.)
π Inventory items and quantities
π World state, including player vehicles and crafted objects
π Planned Updates
More random world events
Expanded crafting system
New zombie types
πΎ Installation
VERY IMPORTANT you must have your mods folder dlclist updated
Install all required dependencies (ScriptHookV, ScriptHookVDotNet, etc.)
Copy the mod files into your scripts folder.
Launch GTA V and start your survival journey.
π§° Compatibility
Compatible with the latest GTA V version
Works with most visual and vehicle mods
Changelog:
1.5
Fixed error when trying to craft/place a object in Craft menu
Fixed game saving on each tick (so editing json manually and reloading json from menu was not working)
Fixed npc’s showing as zombie on the map when mod disabled
Fixed respawn after death not working properly and disabling collision
Dismantling a campfire will not give it’s recipe items anymore (for more realism)
Fixed vehicles not loading (and then deleted on the json) at game startup
Fixed Model changing not applying full outfit when respawning after death (now work properly even with Menyoo “Reset player model upon death” option)
Fixed Weapons ammo full when respawning after death
Changed Help text system (don’t see any bug with it now, please tell me if you have one)
Fixed wrong instructional buttons of Inventory and Build menus
1.4
Fixed Workbench menu not closing properly when moving
Fixed Dismantle on Edit build menu causing to still show the dismantled craft sub menu
Nerfed crafting distance to 10 meters for more difficulty
Added instructional buttons in Inventory menu and Craft menu
Added option to align object to surface when crafting
Fixed bodyguards duplicating when reload scripts
Fixed released bodyguard having both dead and survivor blips
Fuel level of player vehicles now show directly when near to tank (and electric vehicles works now)
Refactored JSON system. Static data is now embedded directly in Zombimod.dll
Fixed ItemFunctionnalities blips and error when disabling mod
Fixed Gunsmith table giving Weapon parts instead of using them when increasing the durability
Player can now target and attack random peds with melee
Fuel Consumption and Refuel time now editable via Mod Settings submenu
Crash risk reduced when changing outfit
Fixed Vehicle renaming not changing it’s blip name
Fixed dying or manually changing model no longer causes unwanted model changes and now updates JSON correctly
Improved Temporal Looting logic: resource spawns are now influenced by the ground type (e.g. trees spawn more often on grass)
Seasons: added a new seasonal system that adapts gameplay (player model, outfits, loot, etc.). Currently only Christmas is available; more seasons coming soon
Fixed vehicles livery not loading properly
Fixed weapon durability not working properly when dismemberment mod is enabled (do not install the dismemberment.dll of the original mod, keep other files)
Fixed Bodyguard issue when disabling/enabling mod
1.3
Removed the obsolete Items HUD feature (causing white-screen issues).
Survivors can now spawn in groups or separately, and may or may not be hostile from the start.
Added multi-level Backpacks (Level 1, 2, 3) β each tier increases the total storage capacity for resources, items, and craft materials.
Crafting now goes through the Backpack menu, then the Craft Menu.
Most items are no longer crafted directly from the main mod menu β you must now build them using a Workbench (which itself is craftable directly, of course).
After crafting structures at the Workbench, they can be placed through the Backpack menu.
Added a fully pilotable Drone System:
New craftable item: Quadcopter Table
Craft drone upgrades: flashlight, taser weapon, or silenced pistol module
The drone can be equipped or stored at any time.
Fixed various bugs and stability issues.
Added Enable Zombie Blips option β toggle zombie markers on the minimap for higher or lower difficulty.
Sleeping now affects player abilities (stamina, hunger, thirst).
The Storage item is now functional β it can store any type of item (storage tiers coming in future updates to increase capacity).
Refueling now displays the current vehicleβs fuel level, offering better control over how much fuel you need to pour.
1.2
Controller now fully supported
Delete for craft removed from Edit menu, replaced by Dismantle
Added blip for following craft items : Campfire, Tent, Workbench, GunsmithBench,
Skinning animals now need a knife (be careful, skinning will decrease your knife durability)
Attempt to fix zombies spawning on top of player
Fuel system changed : no more refuel inside vehicle (same for recharge) now you have to go to the tank and refuel manually
π Changelog v1.1.0
Attempt to fix for Temporal looting error
Player model converted to the previous one automatically after hospital respawn
Crafting with exact same amount as recipe now work
Fixed Wanted level when zombimod enabled
Fixed Player regeneration reset when model changed
Fixed all Events of same type spawning at same time
Looting adjustment (Json)
Fixed error when trying to delete an outfit
Bandage buffed
Junk food nerfed
Fixed survivors always spawning individual and not spawning as a group
Fixed player trying to go to a vehicle when pressing E after a dismantle
Removed the top recipe menu when the item is not a recipe based item
Fixed crash when changing player model
Fixed player position not saving
Added Health and Armor save and load system
Added Weapon, Flashlight, and Silencer durability system (Can be disabled via menu)
Durability can be increased via Gunsmith Bench
Fixed zombies reacting to projectiles (grenade, etc)
Fixed flashlight not allowed to be crafted in inventory menu
Fixed accidental silencer craft
Changed GunsmithBench Secondary menu (top menu) to show the recipe directly like inventory items
Fixed fuel top menu and recipe top menus appearing same time
Added Remove option to Vehicles in menu
Fuel consumption reduced
Added options to bodyguards : Following State (stand, follow), Allow Combat
Credits:
lDracarys_




