This is still a WIP so expect updates later on.
Please report any issues that you may be having and I will fix them.
Any advice/recommendations are helpful, so let me know, please.
In 1.0.3 I’ve included an example DLC pack.
This mod allows you to convert MapEditor & Menyoo maps to ymap format. Simply open the map file, and export. Don’t rename the file from ymap.xml to ymap, that’s not how this works. It’s an openFormats file, so just drag it into OpenIV and it will be converted to ymap automatically.
Install .NET Framework 4.5.2 or higher
Install C++ Redist 2013
Extract the mod files to a folder on your computer, and start ME2YM.exe to run the application.
GETTING AN ERROR?
If you seem to be getting an error when opening a map editor and/or a menyoo file, then install this https://slimdx.org/download.php and use the x86 version for *4.0*. Also, make sure that the mod files are not in a zip archive when you run the exe. All files need to be in the same folder, besides the example dlc pack, it’s not relevant to this. Hope this helps!
Remove all ped and pickup references from your xml files, these are not supported in ymaps and you will get an xml error when trying to import the map
Fixed parsing issues with maps that contain peds/markers.
Fixed “new” button not working.
Add support for non-dynamic objects.
Add support for menyoo maps.
Add a “Calc. Extents” button so people making interiors don’t need to type in custom extents.
Using SlimDX library.
Add support for vehicle generators.
Included example DLC pack. Just drop your ymaps into the custom_maps.rpf and be sure to add dlcpacks:\custom_maps\ to dlclist.xml
FIXED MENYOO ROTATIONS!!!!.
Fixed door issues w/ map editor maps.
Misc GUI updates.
Credits to Unknown Modder for supplying me with a prop hash table.
Credits to Dekurwinator for helping me with quaternion conversion from MapEditor to YMap.
Credits to Guadmaz for being the creator of map editor.
Credits to Dexy for source code examples. (None used but did use source as reference)