
True Realistic Driving V
Now features a menu to adjust values in-game!
Default keys for menu navigation: UP = L; DOWN = K; ENTER(SHOW MENU) = O
What is this?
RealisticMass
GTA V doesn’t take vehicle mass into account for its car physics – this mod tries to mitigate that by adding inertia forces based on acceleration. It doesn’t just change the handling.meta values. It applies actual forces on your vehicle when it changes direction – accelerates. Both linear and rotational inertia are present.
Highly Recommended:
To get the most realistic handling use Realistic Driving V v2.5 by Killatomate or another realistic handling.meta mod
Recommended mods:
-Stop!Powercutting by any333
-Realistic Driving V v2.5 by Killatomate
-Drive Modes & Custom Vehicle Cameras [Handling Editor] by stillhere
-Manual Transmission & Steering Wheel Support by ikt
Current Bugs and Issues
-Editing handling.meta values with external scripts in-game won’t change RealisticMass physics. You’ll have to reload manually in the menu.
-Game may crash with some Enhanced Native Trainer versions
-Only cars are tested and supported, plane, boat, 2-wheel,6-wheel transport will not work or may behave unexpectedly
-Teleporting is bugged, as it’s impossible to determine when the vehicle is teleported and disable the inertia forces.
Credits
Modified from: Real Time Handling Editor by ikt
Changelog:
Previous changelog in the archive
v3.1
-RealGripLoss: Fixed some calculations
-RealGripLoss: Weight transfer and tyre load affect grip now
v3.2
-RealGripLoss: Weight transfer and tyre load effect removed for now, needs further testing
-BetterPowerCurve experimental release: Similar effect to InversePower, different approach. Increases torque in the first 3 gears based on real life gear to torque ratios. Drifts and oversteer now more realistic. You might want to decrease fInitialDriveForce, depending on the handling.meta you use.
v3.2.2
-RealGripLoss: Handling (ftraction) changes by external scripts possible now
v3.3
-RealGripLoss: ftractionCurveMax = ftractionCurveMin
-RealGripLoss: Changed intensity value multiplier
-RealGripLoss: SuspensionInfluence (Weight transfer and tyre load effect) available now, but not recommended.
-BetterPowerCurve: Limited Slip Differential behaviour implemented, configurable in *.ini
V4 GUI
-All scripts in one now
-Added GUI menu system for changing values
-More values available to adjust
V4.1 GUI
-fixed key to open menu if .ini is not present
-fixed rounding errors
-more legible values
-BetterPowerCurve: Limited Slip Differential Throttle/coast lock unified, impossible to properly calculate when diff is on power/throttle
-RealisticMass: Rotational inertia properly reimplemented, makes a huge difference in handling
V4.5 GUI
-BetterPowerCurve: Limited Slip Differential force now at rear wheels, instead of vehicle center
-RealisticMass: Rotational inertia is applied at vehicle centre of mass, major vehicle behaviour improvement
V4.6 GUI
-RealGripLoss: Traction Balance not applying(was same grip loss for front and rear tyres) fixed, Handling changes by external scripts are impossible for the moment
-BetterPowerCurve: Differential replaced by a full removal of R* power cutting, enabled by default
V4.6.1 GUI
-RealGripLoss: Minor improvements
-BetterPowerCurve: Removal of R* power cutting togglable
-Added base traction multiplier
V5
-Complete rewrite of RealisticMass with a wholly different approach
-Calculation of forces is now handeled by the game engine: much more precise, forces of greater magnitude are fully supported
-Should be compatible with most, if not all, vehicle scripts now
-RealGripLoss and BetterPowerCurve removed to make True Realistic Driving V more compatible, will try to release them as standalone scripts.
V5.0.1
-Fixed bug where debugballs would sometimes not disappear completely or show damage effects
V5.1
-Fixed some bugs
-Fixed slow garage entrences/exits that may have caused soft-locks
-added rolloverhelp – Increases vehicle body-roll.
V5.3
-Minor menu improvements
-Major under-the-hood physics improvements
-added RealisticGravity – Self-explanatory. You might want to increase fSuspensionForce for this.
V5.3.1
-Fixed suspension lowering for “RealisticGravity”
-Slight visual body-roll increase for “RealisticGravity”
-Minor “RealisticGravity” improvements – recommended to use now
V5.3.1b
-Debug leftovers removed
Credits:
any333



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