Well I was disappointed in the 2d rails of the payday 2 scar-h so I used the model from battlefield 4, I know, I know there’s already a model from bf4 but in order to keep originality I re-textured it to look like the one from payday 2 and an additional texture that stays 100% true to the payday 2 one, and edited the iron sights to make them more similar to the scar-h from payday 2 as well.
I’m proud of the drum mag since treyarch decided to cut 1/3 of it I’m guessing for optimization (60fps on ps3 explained :P) so I had to remodel it from the little that was left (and uv map it) first time doing something like that so tell me what you think. Maybe in the future I can model my own attachments to not waste time looking for some through the internet 😛
Custom default magazine
Custom extended magazine*
No changing to original gun from a distance bug
Accurate iron sights
Re-texture stays true to the one from PAYDAY 2
2k A8G8R8B8 textures (_hi.ytd for resource management)
Scope, flashlight and muzzle flash in the right positions
Remodeled the drum mag, now it’s higher poly, see screenshot 2
The drum mag replaces the extended mag instead of drum, this was done for some people who wanted to buy it on ammunation in sp and don’t have a trainer.*
Assets: DICE, Treyarch (and partially me).
Replaces Special carbine
Note from metroidguy:
I’d really appreciate a donation to be able to pay for the monthly zmodeler subscriptions to keep bringing awesome content to you guys! As many may not now zmodeler is the program used to make cars, weapons and such, the downside is that it’s payware so you have to pay a monthly fee in order to keep on bringing content so any donation helps! 🙂