KoreaBank’s Euphoria (KBE) V1.8

KoreaBank's Euphoria (KBE) V9.5

!EVERY VERSIONS ARE IN BETA DEVELOPMENT!

Hi, I Developed This mod Closest to Gta iv and Max Payne 3’s euphoria.
This Mod Modifies The Physics from the game.
All versions have Different kind of variety.
Worked on like 2 weeks for the first version. idk but it was worth it.
I got not much else to say. but This is great af, i got surprised by myself making this.

OIV files got corrupted. Maybe OIV files are gonna be able to use later.

Requires OpenIV and “Mods” foler.
Create one mods folder if you don’t have.

( Main file )
Install “physicstasks.ymt” into:
-OpenIV-Grand Theft Auto V-Mods-Update-Update.rpf-x64-data-tune
replace it with physicstasks.ymt.

( Not necessary )
Install files inside “naturalmotion” into:
-OpenIV-Grand Theft Auto V-Mods-common.rpf-data-naturalmotion
Replace wilma.xml, wilma_large.xml, fred.xml and fred_large.xml.

( Not necessary )
Install files inside “x64a.rpf” into:
\OpenIV\Grand Theft Auto V\Mods\x64.rpf\data\tune
replace it with physicstasks.ymt.

Works with:
GTA V
OpenIV
Mods foler or Original folder.
Intel core i5-6600 or above (My current CPU. Not tested lower CPUs).
Nvidia GTX 970 or above (Not tested lower GPUs).
Nvidia GTX 1080 Ti or above (My current GPU).

Features:
Brings the Closest Euphoria from max payne 3 and gta IV rolling.
Makes the Euphoria smooth and satisfying.

Bugs And Glitches:
Peds will sometimes go through the floor and start to glitch when they are on the floor.

These Issues May be fixed soon.

This mod is based on original bullet forces but every mod that effects bullet forces are compatible with this mod. Personally recommend to use immersive combat.

Changelog:
V1.8:

Changelog written by ChatGPT.

This update is mostly a cleanup and polish build. No big gameplay physics changes like in the last version, but a lot of important fixes under the hood.

Code cleanup & consistency: I went through the whole file and made the parameters look cleaner. The values now have proper formatting (no more random spaces). It’s much more stable and tidy for editing.

Parameter naming fixed: Many parameters were written in uppercase or weird styles before. Now they’re all in a consistent camelCase format (example: HeadLookTimeout is now headLookTimeout, Stiffness is now stiffness). This helps the game read them better and avoids confusion when tuning.

Removed duplicates: A few old/unused, or invalid lines were dropped, like an extra headLookAtVelProb entry that were duplicated. Less clutter = smoother modding.

Overall, V1.8 is a refactor update, not major new behaviors this time, but making sure the base is clean and consistent, with some minor fixes. This should help future updates run smoother.

V1.7:
Improved almost everything for shot reactions as always. New death animations, which is staggerfall. Looks more like rdr1. Reduced flying distance when crashed with a bike. Now characters don’t always fly into the spaces when hit. Headshots are way more better now, looks close to original gta5’s headshot but with more balancing. Characters CAN balance when they are shot in the head, but their max steps are 3 to 5 so that won’t stand out much. Fire reactions are now fixed and much greater. Using the message in behaviours.xml, i managed to make fire reactions better than any other version of my mod. Also there were some changes in the mod but I can’t figure it out everything since it took very long to full edit and make it smooth enough to play normally in story mode. Please replace every file in [ weapons.meta ]. I changed them to fit in the mod more. I changed killshot force 0.8 to 1.5. Which means the guns do more force when characters take a last bullet to die. The higher force the gun has, the stronger the last bullet is. Shotguns are not the case tho, shotguns already have enough forces to make people fly away. If you want to see a big change, try Pistol .50. The last shot will most likely make characters fly in the air. Lastly, the dead peds will try to raise their arms up when dead, a feature that’s similar with rdr1, gtaIV and MP3. Sorry for bad english, Thank You for downloading the mod and supporting me.

V1.6.1:
Fixed some things in behaviours.xml. Headshot reactions are much more better now, it looks smoother and more natural. Changed death styles. The previous versions use FallToKnees when died, now i changed it to StaggerFall which means, no weird stiffness glitches! Tho there are still FallToKnees command which i could not remove from this point. Leg shots are better now. It was kinda weird to see characters just raise their arm when they are shot in the legs, so i fixed it. It’s a bit more smooth and maybe realistic. Shotgun reactions are improved, now they don’t have any weird stiffnesses which were kinda looking bad. Fire reactions were kinda changed. Not really interesting but they can atleast stand, not just fall like in vanilla. V1.7 will be here very soon, so keep your patience. Btw I added OIV package installer so it should be very quick to update older versions to newer versions.

V1.6:
Added many “stayUpright” messages which does what it says. for shot reactions and balancing reactions. But “fallOverWall” messages and some shot reactions will be, well. kinda suck. But it’s time since i got a good another step to the MP3 euphoria. Some Changes to fallToKnees. Added melee weapons like i said previous changelog. Most importantly, I Just wanted to atleast change something because i forgot almost everything i changed in this version. I can’t always make a “better version” because i don’t, and can’t do these stuff like every day. And I’m pretty much new for editing a file. Especially a physics file. So I need you guys to not be disappointed by getting worse version than previous one. I’m trying my best to make the good. Thanks for reading.

V1.5:
Changed and improved a lot compare to be the latest one. FalloverWall messages are now with melee reactions. Shotgun reactions are now much more natural since i removed instant ragdolling when shot. Now you’ll see them with more balancing. weapons.meta files have been changed, now you’ll have more or less bullet force. almost every headshot forces are decreased to 100 or higher. I’ll add melee weapons for the next update. Removed some unused, or useless things that i found. “upperbodyflinch” messages have been filled with more params and those are gonna change some reactions for bail outs, reaction on balance failing, and much more. Added a new file that’s called “mpchristmas3” inside “[ Weapons.meta ]” folder which modifies the WM29 pistol that i did not add last time. Those are chooseable option when you install this mod, but you’ll need it if you want to experience the true, smooth and satisfying ragdolls that i made. I did couple of things that i don’t quite remember. Doesn’t seem to be a big problem. Fixed lifting up force when you crash with your bike into anything physical. Previous had pretty much like GTAIV, but that was kinda weird to be honest. So i chose to change that down a little bit. Now you’ll see more Okay reactions with your bikes. Added a new alternative rolling and bailing reaction which i turned the back bending down a little bit. Lastly, Removed Immersive Combat from [ Compatible Mods ] and its folder. Since i found my own way to control the bullet forces, i decided to remove it. And that was all from what i can remember. I was in a pretty much hurry since i did not upload for a quite long time. Anyway, nothing was really changed in this version but, whatever. Enjoy the new version. By the way, Thanks to Blorpis for helping me how to have rolling reactions like RDR1.

V1.4: Added a bunch of GTA IV tasks that i confirmed working. base shot reactions are much looser and look like a mixed version of GTA IV and MP3. Fire reactions improved. Their reactions are more smoother than before. New headshot reaction, there isn’t much difference but it fixes some issues that previous reactions had, and it’s more looser. Added some tasks to “bodyrollup”. Now ragdolls look like a little bit more balanced and GTA IV like. Max steps for every balancing and bracing tasks. decreased automatic weapons and snipers’ bullet force for weapons.meta file. Falloverwall data changed, Now you will see them falling over the wall when you shoot them close to a wall they can fall over. Also fixed and improved much more but i forgot since it’s been days and i was busy.

V1.3: Enhanced some shot reactions and stiffness. Big changes in falltoknees when shot, now peds will no longer raise their arms up. Fixed some stiffness for bodies. weapons.meta files’ bullet forces increased. more comfortable instructions for “info and install.txt”. Other various changes.

V1.2: Fixed terrible mistake for legshot that i did not find before. armshot also improved. Added weapons.meta folder so you can decrease the bullet force. Fixed balancing for gunshots, now they won’t fall off while balancing, And various changes that i mostly forgot.

V1.1: Added massive amount of mp3 tasks that i don’t know if those are even gonna work properly. Neckshot reaction fixed. New headshot reaction since i broke the older one somehow. Balancing indefinitely is now all set to true, they will try to balance forever ( not really ). Oh and I couldn’t handle the bullet forces so you might wanna find out how to decrease them. maybe weapons.meta but i’ll find it out in next version.

V1.0 RE: Fixed some of reactions from originals. Added 3 different versions available. Forcefall reaction changed a bit.

V12: Fixed issue when you crash through windscreen with cars or bikes, Characters did not roll as they should. Headshot force decreased 2.68 to 2.5. and pretty much forgotten things.

V11.5: Added more weights to the body. Impulse reduce per shot value changed 2.5 to 3.0. Minimum shot reaction time decreased, And some stuff i forgot.

V11: Improved Neckshot reactions. Gravity changes for rollings and falls. More forces for running against bullet. Added V8 and V8.5 into Old Versions.zip for x64a foler and originals. Fixes and improvements for base shot reactions.

V10.5: Increased headshot impulse. bracing changes. Increased Max impulse for Optional instant drop for shotgun. Moved V7 and 7.5 to old versions.zip for x64a foler.

V10: Minor Stiffness changes for bracing, shots and ragdolls. Brought back some old version of shot reactions (Not much). Improved Pushing and bracing for impact, Now they will balance indefinitely. headshot force increased. more bracing for legshot, now peds won’t fall almost instantly. Added more chance of balancing for arm and shoulder shots. Moved V7-7.5 into Old Versions.zip, You can find them and use them. Added compatible mods folder. Added optional folder that brings more writhy and twitchy shot reaction for peds. and added Max Payne 3 styled shotgun reactions for Optionals. They won’t balance much but It’s satisfying. Looseness Changes for Original V10.

Credits:

Koreabank

2/5 - (1 vote)

Download mod

FileFile size
zip KoreaBanks Euphoria V1.88 MB

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