This euphoria mod’s goal is to look closest to GTA IV. Leave feedback if you have any! Hope you enjoy the mod!
RECOMMENDED (pick one):
Vanilla Weapon Damage (GTA 4 vibe)
Immersive Combat Mod (for intense action)
A message to people that are super interested in looking into the hard work i’ve put (and maybe using it as a base file to get the same effects but have reactions to your own taste):
Please note that if you want to modify my file or use any of my assets/use my base file for your mod as a beginner, then please ask for my permission first! Also, if you want to upload a mod that has similar behaviours as someone’s else mod but some of the behaviours are from my mod (which i really don’t recommend doing), then ask for permission from both the creator you are taking the assets from and me, because i don’t want to possibly create any arguments between other mod creators that deliver similar mods as me. If you want to make an euphoria mod on your own and need help, you can join the discord server above this text. There i can help you with any questions you need regarding euphoria physics modding. I’ll try my best to help on time. Thank you!
-GTA IV Gravity (Zolika Trainer recommended so you can turn on “Unlock Ragdoll Max Speed”)
– GTA IV Falling Reactions
– Fully recreated GTA IV Rolling reactions
– GTA IV Gunshot Reactions
– Traumatic brutal headshots
– Realistic Burning
– Realistic explosion reactions
– Improved explosion ragdoll radius
– GTA IV vehicle bailout reactions
– Brutal Shotgun Reactions
– 2 Different shot reaction death options you can choose from
And much much more that gives you the most fun euphoria ragdoll mod experience to date
How to install the euphoria mod into your game, its easy.
just navigate to mods/update/update.rpf/x64/data/tune and paste the physictasks.ymt file there.
for behaviours, go to mods/common.rpf/data/naturalmotion and replace my behaviours.xml with your current one
2.0.4 Changes (MASSIVE UPDATE):
(After a month of hard work i have put into this update, im excited to finally release it publicly on this page. I would love to hear what you guys think 🙂
-GTA IV Falling and bracing is now both in one. When falling off a building, you will have a general GTA IV falling reaction. When flying upwards or downwards, there will be a GTA IV bracing reaction.
-Added variety to InjuredOnGround. Now an NPC will sometimes roll sideways. Improved the global InjuredOnGround reactions as well by making it a bit agile.
-Added unique reactions to every weapon. That includes all categories like, snipers, rifles, shotguns and so on and the reactions are scaled by how much damage they do. Snipers create exaggerated and high shock reactions, shotguns make NPC’s stumble or drop instantly and so on. The rest of the weapon categories is for you to try out and see what reaction result you get :). This also means that some weapons use alternative reactions when shot twice.
-Rolling has been significantly improved
-The bracing reaction when flying upwards or downwards (fast) has been improved. It’s now less rigid and much more similar to GTA IV.
-Explosion and fire reactions are a bit improved. Explosion reactions are now mixed with ragdoll dummy physics and euphoria physics. Meaning the character behaves like a ragdoll but will still maintain the reaction. Fire reactions has been improved with some adjustments to the movement speed of the arms and legs.
-Fixed an issue after burning where the character got up mid air.
-If you play RAGE COOP with your friends, this can be good news for you. Improved the streamed behaviours when some other player starts falling etc. Now there won’t be static falling but instead there is a GTA IV type falling reaction. Sadly atm, RAGE COOP only streams one NaturalMotion task so when the other player burns, any fire (etc) reaction won’t show so i can’t do anything about it
-Bailing out of a vehicle reaction and the velocity has been majorly improved. Now it’s more dampened and spins way less. Also much more similar to GTA IV
-NPC’s now have a higher chance of falling over a fence/high wall. The velocity and reaction of FallOverWall is now a lot closer to GTA IV
-Camera movement is now various. Falling, bailing out of a vehicle etc can give a different outcome to the camera movement.
-Improved the balance behaviour when pushing a pedestrian
-Fixed the issue where an NPC would start the writhe behaviour when they get pushed by a vehicle for too long
-Added variety to death reactions (Only applies to the fall to knees death preset, main version and the yanked reaction death preset won’t be affected). NPC’s will now stumble when shot with some of the weapons. Most weapons will make the NPC’s fall to their knees as usual
-Minor bug fixes
-Neckshots have been improved. Now when shot in the neck, they will hold their pose until their muscles stop working
-Main death reactions have been improved. The death behaviour is now more light and GTA IV like
-Increased the blend out delay when the NPC is standing from a shot
-Added compatibility to Immersive Combat. I personally want to say a huge thank you to Artupaky for letting me merge the Various Weapons Reaction feature with Immersive Combat. It’s my incredible honor to do that as Immersive Combat is by far one of the best gunplay overhaul mods to exist. I recommend to download Immersive Combat as their mod takes you to a whole another level with action! Download link is in the description 🙂
And much much more! This new update will face conflicts with other mods that use weapons.meta so the only compatible mod with W.E.R.O 2.0.4 is the Immersive Combat mod by Artupaky01 so if you use any other gunplay overhaul mod and you want to install W.E.R.O but don’t want to cause serious issues to your game, you can install the main version of the mod (Although the various weapon reactions installer is recommended and/or perhaps required, i can see how many mods there are that use weapons.meta so i set it as optional only for people that use other incompatible gunplay mods. If you use Immersive combat or you use no gunplay mod, it will be recommended for you to install one of them otherwise you will be missing out on the feature that’s probably most major in this update). Have a nice day and enjoy the update!
W.E.R.O V2 Changelog:
-Slight improvements made to gunshot reactions
-Falling and Rolling Reactions are remade to flow more smoothly and be more flexible
-Slight improvements to electrocute stun gun reactions
-StuntJump has been improved
-Added a brace type reaction to SuperHighFall
-(NEW) Falling Reactions & Velocity
-(IMPROVED) Headshots have been improved to look more similar to RDR 2
-(FIXED) Neck reactions on pistols has also been improved. An NPC will now grab their neck to the part where the bullet hits
-(NEW) Shot reactions have been majorly improved. Including pistol reactions, behaviour on ground etc
-(NEW) SMG, LMG & Minigun reactions improved
-(NEW) Rolling has been improved. Now legs don’t always pedal, only on some occasions. Rolling is improved to mix with RDR 2 behaviour & GTA 4 reactions
-(REMOVED) 2nd & 3rd death reaction option as fall to knees death option needs some heavy fixing & slow death option is already in the main mod
-Other bug fixes
-(FIXED & IMPROVED) Fire reactions. The npc wouldn’t react after falling onto the ground.
-(HIGHLY IMPROVED) Shot reactions
-(IMPROVED) Headshots. Added a behaviour that the npc will have a seizure after falling on the ground. This won’t occur all the time
-(ADDED) NPC will behave in a weaker state if an NPC has low amount of health. Will also have a harder time balancing
-(ADDED BACK) Fall to knees death reaction
-(ADDED NEW DEATH REACTION) Yanked death reaction. NPC will overreact more. REMINDER: Neckshots and headshots will change
-(IMPROVED) Fatally injured reactions. The npc’s legs will now pedal when on the ground. Adds more overreaction. REMINDER: This will only occur on the default version of the mod and the yanked death reaction option. Other death reactions will not be affected by it
-(FIXED) a bug where if you shoot an npc that is near a building’s edge, the npc could get stuck using super magnetic legs.
-(FIXED) some balancing issues
-(FIXED) a bug when shot an npc that is near a wall, it could cause the npc to fall over easily
Stuff that is still not done:
Weapons.meta for this mod as an optional to increase realism
Head movement when resting on the ground as a player and on a roll state
Don’t forget to leave any suggestions or bugs if you have any. Enjoy the new update!
WERO V6.7 CHANGELOGS (FINAL UPDATE):
NOTE THAT THIS WILL BE MY FINAL UPDATE WHERE I WILL NOT ADD ANY OTHER IMPROVEMENTS. WILL MOSTLY BE GOING FOR SMALL UPDATES THAT FOCUSES ON FIXING THE BUGS OF THIS MOD.
MY WERO MOD IS ALSO AVAILABLE FOR RDR 2 AS WELL ON NEXUSMODS AND RDR2MODS.COM . I WILL BE MOVING ON TO RDR 2 MODDING NOW AND THIS WILL BE MY FINAL STRETCHES TO THIS MOD
– Balancing feels like GTA 4 (completely)
– Added variety to death reactions
– Reduced the chance of the pushing bug
– Increased the stiffness of the body when falling so the body doesn’t twitch
– Improved the rolling just a tiny bit
– Improved falling reactions
– GTA 4 like bullet force (body pushing)
– Improved the shot reactions to be a little more like GTA 4
– Some bug fixes