Scenario Groups V4.3

Scenario Groups 3.2

Information
This script enables various (disable by default) scenario groups, including NPCs inside AmmuNation stores, Blaine County Savings & Loan, Paleto Bay and Sandy Shores police stations, but also:

Cops at the Franklin’s towing impound.
Police vehicles at the South LS police station (the one next to the Franklin’s towing impound) parking lot.
Security guards at the scrapyard from the “Big Score” preparation mission.
FIB agents inside the FIB building lobby and office.
NPCs inside the Doomsday Heist update (player) Facility (MP map required).
Lost MC members inside the East Vinewood clubhouse (MP map required).
NPCs inside the Pacific Standard bank (enabled for the MP map).
NPCs and cops inside the Mission Row police station (enabled for the MP map).
NPCs outside the After Hours update nightclubs.

Requirements
Script Hook V .NET.
OpenIV.asi
Mods folder.
Open Interiors.
Online Interiors.

Installation
– Import all the files from the “Scenario Files” and “MP Map Scenario Files” folders in “mods\update\update.rpf\x64\levels\gta5\scenario”
– .NET Version: move “ScenarioGroups.dll” and “ScenarioGroups.ini” in the “scripts” folder. Edit “ScenarioGroups.ini” to choose which groups enable
– ASI Version: move “ScenarioGroups.asi” and “ScenarioGroups.ini” in the main game folder. Edit “ScenarioGroups.ini” to choose which groups enable

Special Thanks
dav90 for the decompiled PSO files.
dexyfex for Codewalker.

Changelog:
v4.3:
– Removed the original .NET version (since it’s no longer needed, at least for now)
– Updated the description of the scenario groups, requirements and installation instructions. Note: both the script and YMT files work with the Legacy and Enhanced versions
– Updated “ScenarioGroups.ini” with information of the YMT files and locations from the ini of the .NET version

v4.2:
– Added an ASI version of the script. Thanks to Venoxity for making this version

v4.1:
– Compiled the script to work with SHVDN3. The source code is included in the archive
Thanks to FIFASam for V Creator

v4.0
Updated “south_los_santos.ymt” to include a fixed scenario point from Fixes & Improvements

v3.9
Updated “rancho.ymt” to include a fixed scenario point from Map Fixes

v3.8
Updated “island_drug_fields.ymt” (scenarios are back to being linked to they’re original group, which can be enabled from the ini).
Added a missing entry to the script for the “lost_hangout” scenario group.

v3.7
Added back “lost_mc.ymt” as it was missing from the latest version.

v3.6
Removed the duplicated scenarios for the MP map version of the Mission row police station and the Pacific Standard bank. These scenarios have been now moved to Map Fixes.
Removed the vagos savehouse scenario group from the ini (useless since the mod that restores the interior enables it already).
Edited again the scenarios of the Diamond casino with redone placements for certain points (mostly parked vehicles) and added the Music Locker scenarios.
Added the Los Santos Tuners update scenarios outside and on the roof of the car meet interior building at Cypress Flats. The file for these scenarios is “cypress_flats.ymt”.
Updated “ScenarioGroups.cs”, “ScenarioGroups.ini”, “east_vinewood.ymt”, “mission_row.ymt”, “race_course.ymt” and “vinewood.ymt”
Updated the installation instructions.

v3.5
Removed “vespucci.ymt” as it causes some issues. Note: the Vespucci Canals nightclub scenarios will not work because of this.
Updated “ScenarioGroups.cs”.

v3.4
Added the Cayo Perico island scenarios. Note: i couldn’t come up with a way/idea on to how to enable the scenarios only when on the island, so for now they’re always loaded.
Removed the code to hide certain props outside the nightclubs. Because of this change, at least for now, the Downtown Vinewood nightclub scnearios can’t be enabled.
Updated “ScenarioGroups.cs”, “ScenarioGroups.ini”, “vespucci.ymt” and added “island_drug_fields.ymt”.

v3.2
Added the missing nightclub update scenarios (Downtown Vinewood and Vespucci Canals).
Fixed a scenario point clipping in a wall at Rockford Hills and one clipping with a bollard at Mission Row.
Updated the script to hide various props outside the nightclubs. Note: enabling the MP map or switching back to the SP one will make the objects appear again.
Updated files: “ScenarioGroups.cs”, “ScenarioGroups.ini” (the old one is not compatible), “mission_row.ymt”, “vinewood.ymt”.
Added files: “rockford_west.ymt”, “vespucci.ymt”.

Credits:

Alex106

Download mod

FileFile size
rar ScenarioGroups_v4.3667 KB

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