
Some wise men said “Carry your weapons… Properly”.
Some mods already did this kinda thing (e.g 7 Visible Weapons on Player, Stow That Weapon, Pickups).
But, I’m aiming for simplicity, plug-n-play no hassle compared to other mods.
Customizations is limited, I’m not aiming to replace those mods. This is for you who seeks comfort.
(This mod is definitely not compatible with those mod mentioned above)
Make sure to always read till the end!
Video above showing the v1.2 menu usage, if you still confused
Features:
Working weapon attachments and tints (addon guns and attachments will be auto-detected)
Small equip animation, grabbing the weapon on the back
4 slot: Front – Back (only one at a time as Main) + Left-Right Hip (Sidearm/Melee)
In-Game Menu Settings with LemonUI. Modes and others can be configured there
Insert cheat “VIWE” to open the menu, for Gamepad click Reload and LookBehind key
NPCs Visible Weapons. Position and other settings in the menu
Adjustable Weapon Placement to reduce clipping on addon peds and weapon replacer
Requirement:
ScriptHookVDotNet 3.6.0, Must use the latest nightly version!.
Advised to use the latest you can find on GitHub
Also, you must have LemonUI
How to Install:
Please install the SHVDN3 version of LemonUI first, if you don’t have it yet
Put VisibleWeapons.dll and VisibleWeapons.ini into the “/scripts” folder, the usual for script mods, located in GTAV main folder.
1.4.0 Update Extra Info:
Please read Bugs/Incompatibility below too.
NPC Weapon Position is adjusted by first switching the Gun Adjustment to NPC in the Visible Weapons Main Menu.
From that point, you’ll only need to follow the standard “change the value then Save Adjustment” just like the last video.
Use Trainer/Model Changer/something similar to change your player to the desired NPC for easy adjustments.
There is also NPC Exclusion. This is for excluding certain NPC types (e.g. you don’t want Civilians to have visible weapons)
You can edit this in the config, just fill “NPCExclusion = ” with one of these, separate it with “, ”
example: NPCExclusion = CivMale, CivFemale
NPCMainGunMode (0-2) is for changing between off/front/back for the main weapon
NPCSidesMode (0-3) is for changing between off/R Hip/L Hip/Both for the hips (sidearms/melee)
Bugs/Incompatibility:
NPCs Visible Weapons DOES NOT work on bodyguards/followers (tested Simple Trainer and Private Army)
Will fix this but no promises.
PYGO/PullYourGunsOut will work ONLY if you disable Visible Weapons AnimatePutGunToBack in the .ini
Mod that add/manage NPC weapons will work, but there might be inaccuracies (weapon doesn’t match), raise NPCDelayScan value by 1 till it’s accurate, too much will delay the holster/unholster. If, no weapon at all then it’s not compatible.
Tested with: Consciousness by KassiteR
ℹ️ Updating from v1.4.0 to v1.5.0:
New ini format! if you want to use your old configuration please only copy values you needed from the old ini.
Do not copy-paste as a whole, just the numbers/positions/the true or false only
ℹ️ Updating from v1.3.1 to v1.4.0/v1.5.0:
Delete WeaponsOnBack.dll and WeaponsOnBack.ini. v1.4.0 will use VisibleWeapons.dll and VisibleWeapons.ini
New ini format! read above
v1.4.0 – v1.5.0 Info:
All explanation and how to customize things have been written into README file
Open and read carefully if you want to customize your own experience.
🐞 Bugs/Incompatibility:
NPCs Visible Weapons DOES NOT work on bodyguards/followers (tested Simple Trainer and Private Army)
PYGO/PullYourGunsOut will work ONLY if you disable Visible Weapons AnimatePutGunToBack in the .ini
Mod that add/manage NPC weapons will work, but there might be inaccuracies (weapon doesn’t match), raise NPCDelayScan value by 1 till it’s accurate, too much will delay the holster/unholster. If, no weapon at all then it’s not compatible.
Tested with: Consciousness by KassiteR
Gun in Front Mode will always move Sniper and Heavy (RPG, etc) to the back since it looks ridiculously big if put in front
Changelog:
1.6.2 – 2026 reupload to pack recompiled legacy and enhanced dlls
1.6.2 – Added compatibility framework for Trail Carry v2.0. Download if you plan to use TC
1.6.1 – Fixed delayed NPCs weapon removal/creation when holstering/unholstering
1.6.0 – NPC Compatibility with mods that add bodyguards/followers
1.5.0 (Upcoming) – Added Swap Weapon Slot and Offsets, fixed weapon scope zoom & weapon duplicate
1.4.1 – Fixed BullpupMk2
Credits:
mbahdokek






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