RAGENativeUI V1.9.2

[DEV TOOL | REL] RAGENativeUI

Features

Support for simple buttons, checkboxes and lists.
Support for custom banners from game sprites.
Easy nested menus for fast and painless nested menu system.
Controller support.
Mouse controls.
Custom instructional buttons.
Support for all screen resolutions.
Item descriptions.
Rebindable keys and controls.
Badges to decorate your items.
Event-based callbacks.

Installation

Install RAGEPluginHook.
Download RAGENativeUI.dll and place it in your GTA V root directory.
For developers, add it to your references in your Visual Studio project and is recommended to also download RAGENativeUI.xml and place it where you have your RAGENativeUI.dll reference.

Changelog:
V1.9.2
Fixed embedded textures support crashing since game version b2802 (#155).
Added MissionLogo.BackgroundColor and TabMissionSelectItem.LogoBackgroundColor properties (#154).

Changelog 1.9

Various pause menu enhancements (#141, #144, thanks to @pnwparksfan):
Improvements to TabMissionSelectItem:
Added optional dynamic scaling of mission info area based on screen size and text length in item labels.
Added dynamic resizing of mission logo texture to support various aspect ratios.
Refactored Draw() function to render correctly as a submenu item.
Updated examples to demonstrate these new capabilities.
Fixed texture rendering when using Rage.Graphics to render outside texture files (texture alignment was previously incorrect).
Improvements to TabSubmenuItem:
Dynamic scrolling when more items are available than fit on the screen.
Fixed bug that occurs when an interactive menu or mission select menu is focused in a submenu, and the user navigates away using LB/RB.
Support scrolling through multiple sub-items with acceleration from a single press.
Fixed Sprite.DrawTexture drawing at incorrect screen positions on multi-monitor setups.

Credits:

alexguirre, Stealth22, LtFlash, Guad

4.1/5 - (28 votes)

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