Drive IV (Realistic Handling for IVPack) V3.1

Drive IV (Realistic Handling for IVPack) V2.5

This mod follows in the footsteps of my vanilla cars handling mod Drive V (https://www.gta5-mods.com/vehicles/drive-v-realistic-driving-car-handling). The handling is more similar to IV than V, but without some of the drawbacks to IV: large turning circles, the inability to power oversteer, too much body roll and such. I’ve also fixed what I felt were drawbacks to V, like the extreme tire grip and braking, darty movements, popping onto curbs, downforce where not appropriate, lack of body roll and so on.

Features:
– Vehicle cabin deformation enabled
– Level of deformation similar to IV
– Downforce disabled from all but supercars
– Scaled top speeds
– Popping onto curbs disabled
– Realistic suspension behavior
– New paint colors with greater variety
– Auto-brake disabled

Changelog:
New for 3.1:
Mostly a bug fix. Corrected typos causing Coquette interior issue and crashing when Coquette is spawned in traffic. Sentinel handling improved. Rancher engine sound changed. Ghawar improved. AI handling improvements.

2.8 – Fixed mistake in assembly.xml

2.7 – Resolved crashes by removing cars deleted from IVpack that were still in vehiclemodelsets.meta.

2.6 – Fixed issue with modkits and revised installation instructions.

New for 2.5:
Now compatible with the latest IVpack update. Auto-brake has been disabled from all cars. Coquette suspension made slightly firmer. Reduced suspension travel of Premier Classic. Moved Fortune to Coupes category.

New for 2.0:
– All new spawn colors. The original IVpack spawn colors included a lot of lackluster silvers and grays, sometimes even having multiple different silver shades for the same car. That doesn’t mean I eliminated all silvers, I just made the remaining ones more dynamic and metallic looking.
– Damage localization improved. What made the damage in V so bad was the low damage mapping values, which spread deformation out more, as opposed to keeping it targeted to the specific impact area. That’s why you could hit a pole and the whole front end would be pushed in.
– Support for Tuners update. I have kept the Futo Hatchback in the pack, but changed the spawn name which conflicted with the new Futo GTX. Note: 2.1 adds Tuners vehicles to traffic. Forgot to include that!

Highly recommended: Download ZolikaPatch to allow more diversity in color spawning. I found that 90 percent of the time, only the first two or three colors would spawn and you’d almost never see anything beyond that.

This mod was designed to be used with ikt’s InversePower mod (for power oversteer) and ENB (for cabin deformation). Please download them and use the settings in the installation readme for the proper experience:

inversepower (Note: Download version 1.1.3)

enbdev

Known issues: Both Yankee versions have issues built into the models that I cannot fix. The Futo hatchback’s headlights don’t flip up.

Credits:

PermissionToLand

Download mod

FileFile size
zip DriveIV 3.18 MB
zip DriveIV 3.08 MB
zip DriveIV 2.896 KB

Leave a Reply

Your email address will not be published. Required fields are marked *